private void OnAttack(DOLEvent e, object sender, EventArgs arguments) { if (arguments == null) { return; } AttackedByEnemyEventArgs args = arguments as AttackedByEnemyEventArgs; if (args == null) { return; } if (args.AttackData == null) { return; } if (!args.AttackData.IsMeleeAttack) { return; } //FIXME: [WARN] this has been commented out, it should be handled somewhere if (args.AttackData.Attacker.EffectList.GetOfType <ChargeEffect>() != null || args.AttackData.Attacker.TempProperties.getProperty("Charging", false)) { return; } if (!owner.IsWithinRadius(args.AttackData.Attacker, 300)) { return; } if (Util.Chance(50)) { RetributionOfTheFaithfulStunEffect effect = new RetributionOfTheFaithfulStunEffect(); effect.Start(args.AttackData.Attacker); } }
private void OnAttack(DOLEvent e, object sender, EventArgs arguments) { if (arguments == null) return; AttackedByEnemyEventArgs args = arguments as AttackedByEnemyEventArgs; if (args == null) return; if (args.AttackData == null) return; if (!args.AttackData.IsMeleeAttack) return; //FIXME: [WARN] this has been commented out, it should be handled somewhere if (args.AttackData.Attacker.EffectList.GetOfType<ChargeEffect>() != null || args.AttackData.Attacker.TempProperties.getProperty("Charging", false)) return; if ( !owner.IsWithinRadius( args.AttackData.Attacker, 300 ) ) return; if (Util.Chance(50)) { RetributionOfTheFaithfulStunEffect effect = new RetributionOfTheFaithfulStunEffect(); effect.Start(args.AttackData.Attacker); } }