public Encounter(int enPCs, int enPCLvls, int[] enDifficulty, int enChanceForSame, bool enSingleType, bool enSingleSubType, List <string> enRestrictedTypes, Compendium enCompendium) { compendium = enCompendium; DifficultyValues = enDifficulty; PCs = enPCs; PCLvls = enPCLvls; ChanceForSame = enChanceForSame; SingleType = enSingleType; SingleSubType = enSingleSubType; ExpValues = compendium.ExpValues; BaseExp = DetermineBaseExp(); RestrictedTypes = enRestrictedTypes; AvailableMonsters = compendium.getSortedMonster(RestrictedTypes); ChosenMonsters = PickMonsters(); GoldAmt = DetermineGold(); if (GoldAmt > compendium.CommonItemValueMin) { ChosenItems = FindPotentialItems(GoldAmt); } else { ChosenItems = new List <Item>(); } AdjExpMult = DetermineAdjustedExp(); }
private void generateCompendium() { string monsterData; string itemData; List <MonsterData> monsterDataList = new List <MonsterData>(); List <ItemData> itemDataList = new List <ItemData>(); Monster mstr; Item itm; List <Monster> monsterList = new List <Monster>(); List <Item> itemList = new List <Item>(); client.Headers.Add("user-agent", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)"); monsterData = FetchData(baseURL + monsterUrl, 7); itemData = FetchData(baseURL + itemsUrl, 5); monsterDataList = new JavaScriptSerializer().Deserialize <List <MonsterData> >(monsterData); //System.Diagnostics.Debug.WriteLine("monsterList: " + monsterDataList.Count + " items"); //System.Diagnostics.Debug.WriteLine("Example" + monsterDataList[rand.Next(monsterDataList.Count)].ToString()); itemDataList = new JavaScriptSerializer().Deserialize <List <ItemData> >(itemData); //System.Diagnostics.Debug.WriteLine("itemList: " + itemDataList.Count + "items"); //System.Diagnostics.Debug.WriteLine("Example" + itemDataList[rand.Next(itemDataList.Count)].ToString()); for (int i = 0; i < monsterDataList.Count; i++) { mstr = new Monster(monsterDataList[i]); monsterList.Add(mstr); } for (int i = 0; i < itemDataList.Count; i++) { itm = new Item(itemDataList[i]); itemList.Add(itm); } compendium = new Compendium(monsterList, itemList); }