// Change params to hrangelocked and vrangelocked // protected void InitTimeArea() protected void InitTimeArea( bool hLocked = false, bool vLocked = true, bool showhSlider = false, bool showVSlider = false) { if (_simpleTimeArea == null) { // create new timeArea this._simpleTimeArea = new TimeArea(false) { hRangeLocked = hLocked, vRangeLocked = vLocked, margin = 10f, scaleWithWindow = true, hSlider = showhSlider, vSlider = showVSlider, hRangeMin = 0f, vRangeMin = float.NegativeInfinity, vRangeMax = float.PositiveInfinity, mRect = _timeAreaBounds, }; this._simpleTimeArea.hTicks.SetTickModulosForFrameRate(this._frameRate); // show time range begin seconds to end seconds(xxs - xxs) this._simpleTimeArea.SetShownHRange(-1, 5f); this._simpleTimeArea.SetShownVRange(0, 100f); Debug.Log("------>## Init Simple Time Area ##"); } }
public static void DrawVerticalLine(float x, float minY, float maxY, Color color) { if (Event.current.type == EventType.Repaint) { // HandleUtility.ApplyWireMaterial(); TimeAreaTools.ReflectionApplyWireMaterial(); if (Application.platform == RuntimePlatform.WindowsEditor) { GL.Begin(7); } else { GL.Begin(1); } TimeArea.DrawVerticalLineFast(x, minY, maxY, color); GL.End(); } }
public void DrawMajorTicks(Rect position, float frameRate) { Color color = Handles.color; GUI.BeginGroup(position); if (Event.current.type != EventType.Repaint) { GUI.EndGroup(); } else { TimeArea.InitStyles(); this.SetTickMarkerRanges(); this.hTicks.SetTickStrengths(3f, 80f, true); Color textColor = TimeArea.styles.TimelineTick.normal.textColor; textColor.a = 0.1f; Handles.color = textColor; Rect shownArea = base.shownArea; for (int i = 0; i < this.hTicks.tickLevels; i++) { float num = this.hTicks.GetStrengthOfLevel(i) * 0.9f; if (num > 0.5f) { float[] ticksAtLevel = this.hTicks.GetTicksAtLevel(i, true); for (int j = 0; j < ticksAtLevel.Length; j++) { if (ticksAtLevel[j] >= 0f) { int num2 = Mathf.RoundToInt(ticksAtLevel[j] * frameRate); float x = this.FrameToPixel((float)num2, frameRate, position, shownArea); Handles.DrawLine(new Vector3(x, 0f, 0f), new Vector3(x, position.height, 0f)); } } } } GUI.EndGroup(); Handles.color = color; } }
public void TimeRuler(Rect position, float frameRate, bool labels, bool useEntireHeight, float alpha, TimeArea.TimeFormat timeFormat) { Color color = GUI.color; GUI.BeginGroup(position); TimeArea.InitStyles(); // HandleUtility.ApplyWireMaterial(); TimeAreaTools.ReflectionApplyWireMaterial(); Color backgroundColor = GUI.backgroundColor; this.SetTickMarkerRanges(); this.hTicks.SetTickStrengths(3f, 80f, true); Color textColor = TimeArea.styles.TimelineTick.normal.textColor; textColor.a = 0.75f * alpha; if (Event.current.type == EventType.Repaint) { if (Application.platform == RuntimePlatform.WindowsEditor) { GL.Begin(7); } else { GL.Begin(1); } // Rect shownArea = base.shownArea; float a = ShowAreaXMin * frameRate * position.width; float b = ShowAreaWidth * frameRate; float width = position.width; float horRangeMax = base.hRangeMax; float horRangeMin = base.hRangeMin; for (int i = 0; i < this.hTicks.tickLevels; i++) { float num = this.hTicks.GetStrengthOfLevel(i) * 0.9f; Color c1 = new Color(1f, 1f, 1f, num / 0.5f) * textColor; float[] ticksAtLevel = this.hTicks.GetTicksAtLevel(i, true); for (int j = 0; j < ticksAtLevel.Length; j++) { if (ticksAtLevel[j] >= horRangeMin && ticksAtLevel[j] <= horRangeMax) { int num2 = Mathf.RoundToInt(ticksAtLevel[j] * frameRate); float num3 = (!useEntireHeight) ? (position.height * Mathf.Min(1f, num) * 0.7f) : position.height; // float x = this.FrameToPixel((float)num2, frameRate, position, shownArea); float x = this.FrameToPixelForTimeRuler((float)num2, width, a, b); TimeArea.DrawVerticalLineFast(x, position.height - num3 + 0.5f, position.height - 0.5f, c1); } } } GL.End(); } if (labels) { int levelWithMinSeparation = this.hTicks.GetLevelWithMinSeparation(40f); float[] ticksAtLevel2 = this.hTicks.GetTicksAtLevel(levelWithMinSeparation, false); for (int k = 0; k < ticksAtLevel2.Length; k++) { if (ticksAtLevel2[k] >= base.hRangeMin && ticksAtLevel2[k] <= base.hRangeMax) { int num4 = Mathf.RoundToInt(ticksAtLevel2[k] * frameRate); float num5 = Mathf.Floor(this.FrameToPixel((float)num4, frameRate, position)); string text = this.FormatTime(ticksAtLevel2[k], frameRate, timeFormat); GUI.Label(new Rect(num5 + 3f, -3f, 40f, 20f), text, TimeArea.styles.TimelineTick); } } } GUI.EndGroup(); GUI.backgroundColor = backgroundColor; GUI.color = color; }