public static void Prepare(ItemReferences itemRefs) { items = itemRefs; Pooler <Item> .Prepare(); Pooler <DropLabel> .Prepare(); }
public static void Prepare() { Pooler <ParticlePooled> .Prepare(); }
public static void Prepare(GameObject ghost) { ghostPrefab = ghost; Pooler <CutinGhost> .Prepare(); }
public static void Prepare(GameObject inodePref) { inodePrefab = inodePref; Pooler <BehaviorEntity> .Prepare(); }