///<summary> ///Marshal the data to the DataOutputStream. Note: Length needs to be set before calling this method ///</summary> new public void marshal(DataOutputStream dos) { base.marshal(dos); try { _munitionID.marshal(dos); _eventID.marshal(dos); _velocity.marshal(dos); _locationInWorldCoordinates.marshal(dos); _burstDescriptor.marshal(dos); _locationInEntityCoordinates.marshal(dos); dos.writeByte((byte)_detonationResult); dos.writeByte((byte)_articulationParameters.Count); dos.writeShort((short)_pad); for (int idx = 0; idx < _articulationParameters.Count; idx++) { ArticulationParameter aArticulationParameter = (ArticulationParameter)_articulationParameters[idx]; aArticulationParameter.marshal(dos); } // end of list marshalling } // end try catch (Exception e) { Trace.WriteLine(e); Trace.Flush(); } } // end of marshal method
///<summary> ///Marshal the data to the DataOutputStream. Note: Length needs to be set before calling this method ///</summary> new public void marshal(DataOutputStream dos) { base.marshal(dos); try { _munitionID.marshal(dos); _eventID.marshal(dos); dos.writeUint((uint)_fireMissionIndex); _locationInWorldCoordinates.marshal(dos); _burstDescriptor.marshal(dos); _velocity.marshal(dos); dos.writeFloat((float)_range); } // end try catch (Exception e) { Trace.WriteLine(e); Trace.Flush(); } } // end of marshal method