예제 #1
0
        public void UnExecute()
        {
            StageView     stage = MainForm.CurrentStage;
            InstanceGroup sel   = MainForm.CurrentStage.Selection;

            uint[] ids = sel.SelectedIds;

            foreach (Bond b in addedBonds)
            {
                stage.CurrentEditItem.BondStore.RemoveBond(b);
            }

            for (int i = 0; i < ids.Length; i++)
            {
                DesignInstance di = MainForm.CurrentInstanceManager[ids[i]];

                Vex.Matrix m      = di.GetMatrix();
                Vex.Point  offset = new Vex.Point(-offsets[i].X, -offsets[i].Y);
                m.Translate(offset);
                stage.SetDesignInstanceMatrix(di, m);
            }

            if (useSmartBonds)
            {
                foreach (Bond b in previousBonds)
                {
                    stage.CurrentEditItem.BondStore.AddBond(b);
                }
            }

            sel.Update();
            MainForm.CurrentStage.ResetTransformHandles();
            MainForm.CurrentStage.InvalidateTransformedSelection();
        }
예제 #2
0
        public void Execute()
        {
            StageView     stage = MainForm.CurrentStage;
            InstanceGroup sel   = MainForm.CurrentStage.Selection;

            Vex.Rectangle bounds = sel.StrokeBounds;
            uint[]        ids    = sel.SelectedIds;
            offsets = new Vex.Point[ids.Length];

            InstanceManager im      = MainForm.CurrentInstanceManager;
            List <uint>     sortIds = new List <uint>(ids);

            im.SortIndexesByLocation(sortIds, chainType);

            Vex.Point target = Vex.Point.Empty;

            if (chainType == ChainType.DistributedHorizontal)
            {
                float firstWidth      = MainForm.CurrentInstanceManager[sortIds[0]].StrokeBounds.Width;
                float lastWidth       = MainForm.CurrentInstanceManager[sortIds[sortIds.Count - 1]].StrokeBounds.Width;
                float fillWidth       = bounds.Width - firstWidth - lastWidth;
                float remainingWidths = 0;
                for (int i = 1; i < sortIds.Count - 1; i++)
                {
                    DesignInstance di = MainForm.CurrentInstanceManager[sortIds[i]];
                    remainingWidths += di.StrokeBounds.Width;
                }

                float spacing = (fillWidth - remainingWidths) / (sortIds.Count - 1);
                float curLoc  = bounds.Left;

                for (int i = 0; i < sortIds.Count; i++)
                {
                    DesignInstance di     = MainForm.CurrentInstanceManager[sortIds[i]];
                    Vex.Point      offset = new Vex.Point(curLoc - di.StrokeBounds.Left, 0);

                    Vex.Matrix m = di.GetMatrix();
                    m.Translate(offset);
                    stage.SetDesignInstanceMatrix(di, m);

                    curLoc += spacing + di.StrokeBounds.Width;

                    int realIndex = Array.IndexOf(ids, sortIds[i]);
                    offsets[realIndex] = offset;
                }

                target = new Vex.Point(spacing, float.NaN);
            }
            else if (chainType == ChainType.DistributedVertical)
            {
                float firstHeight      = MainForm.CurrentInstanceManager[sortIds[0]].StrokeBounds.Height;
                float lastHeight       = MainForm.CurrentInstanceManager[sortIds[sortIds.Count - 1]].StrokeBounds.Height;
                float fillHeight       = bounds.Height - firstHeight - lastHeight;
                float remainingHeights = 0;
                for (int i = 1; i < sortIds.Count - 1; i++)
                {
                    DesignInstance di = MainForm.CurrentInstanceManager[sortIds[i]];
                    remainingHeights += di.StrokeBounds.Height;
                }

                float spacing = (fillHeight - remainingHeights) / (sortIds.Count - 1);
                float curLoc  = bounds.Top;

                for (int i = 0; i < sortIds.Count; i++)
                {
                    DesignInstance di     = MainForm.CurrentInstanceManager[sortIds[i]];
                    Vex.Point      offset = new Vex.Point(0, curLoc - di.StrokeBounds.Top);

                    Vex.Matrix m = di.GetMatrix();
                    m.Translate(offset);
                    stage.SetDesignInstanceMatrix(di, m);

                    curLoc += spacing + di.StrokeBounds.Height;

                    int realIndex = Array.IndexOf(ids, sortIds[i]);
                    offsets[realIndex] = offset;
                }
                target = new Vex.Point(float.NaN, spacing);
            }
            else
            {
                Vex.Rectangle contrainedBounds = bounds.Clone();
                stage.CurrentEditItem.BondStore.ConstrainBounds(sortIds, ref contrainedBounds, chainType);

                switch (chainType)
                {
                case ChainType.AlignedLeft:
                    target = new Vex.Point(contrainedBounds.Left, float.NaN);
                    break;

                case ChainType.AlignedCenterVertical:
                    target = new Vex.Point(contrainedBounds.Center.X, float.NaN);
                    break;

                case ChainType.AlignedRight:
                    target = new Vex.Point(contrainedBounds.Right, float.NaN);
                    break;

                case ChainType.AlignedTop:
                    target = new Vex.Point(float.NaN, contrainedBounds.Top);
                    break;

                case ChainType.AlignedCenterHorizontal:
                    target = new Vex.Point(float.NaN, contrainedBounds.Center.Y);
                    break;

                case ChainType.AlignedBottom:
                    target = new Vex.Point(float.NaN, contrainedBounds.Bottom);
                    break;
                }

                for (int i = 0; i < sortIds.Count; i++)
                {
                    DesignInstance di     = MainForm.CurrentInstanceManager[sortIds[i]];
                    Vex.Point      offset = Vex.Point.Zero;

                    switch (chainType)
                    {
                    case ChainType.AlignedLeft:
                        offset.X = target.X - di.StrokeBounds.Left;
                        break;

                    case ChainType.AlignedCenterVertical:
                        offset.X = target.X - (di.StrokeBounds.Left + di.StrokeBounds.Width / 2);
                        break;

                    case ChainType.AlignedRight:
                        offset.X = target.X - (di.StrokeBounds.Left + di.StrokeBounds.Width);
                        break;

                    case ChainType.AlignedTop:
                        offset.Y = target.Y - di.StrokeBounds.Top;
                        break;

                    case ChainType.AlignedCenterHorizontal:
                        offset.Y = target.Y - (di.StrokeBounds.Top + di.StrokeBounds.Height / 2);
                        break;

                    case ChainType.AlignedBottom:
                        offset.Y = target.Y - (di.StrokeBounds.Top + di.StrokeBounds.Height);
                        break;
                    }

                    Vex.Matrix m = di.GetMatrix();
                    m.Translate(offset);
                    stage.SetDesignInstanceMatrix(di, m);

                    offsets[i] = offset;
                }
            }

            if (useSmartBonds)
            {
                stage.CurrentEditItem.BondStore.Align(sortIds.ToArray(), chainType, target, addedBonds, previousBonds);
            }

            sel.Update();
            MainForm.CurrentStage.ResetTransformHandles();
            MainForm.CurrentStage.InvalidateTransformedSelection();
        }