/// <inheritdoc /> /// <summary> /// Determines whether this instance has state changes. /// </summary> /// <returns> /// <c>true</c> if this instance has state changes; otherwise, <c>false</c>. /// </returns> public bool HasChanges() { return(_recorder.Any()); }
/// <inheritdoc /> /// <summary> /// Determines whether this instance has state changes. /// </summary> /// <returns> /// <c>true</c> if this instance has state changes; otherwise, <c>false</c>. /// </returns> public bool HasChanges() => _recorder.Any();