public AssetBundleInfo(Asset_AB asset, AssetBundle assetBundle, Transform containerTransform, Action onSuccess, Action onFail) { this.asset = asset; this.assetBundle = assetBundle; this.containerTransform = containerTransform; this.onSuccess = onSuccess; this.onFail = onFail; }
public void MarkAssetBundleForLoad(Asset_AB asset, AssetBundle assetBundle, Transform containerTransform, Action onSuccess, Action onFail) { CheckForReprioritizeAwaitingAssets(); AssetBundleInfo assetBundleToLoad = new AssetBundleInfo(asset, assetBundle, containerTransform, onSuccess, onFail); float distanceFromPlayer = GetDistanceFromPlayer(containerTransform); if (distanceFromPlayer <= MAX_SQR_DISTANCE_FOR_QUICK_LOADING) { highPriorityLoadQueue.Enqueue(assetBundleToLoad); } else { lowPriorityLoadQueue.Enqueue(assetBundleToLoad); } }