public static string GetGlobal() { try { GameObject config = (GameObject)ResourcesHelper.Load("KV"); string configStr = GameObjectHelper.GetTextAsset(config, "GlobalProto").text; return(configStr); } catch (Exception e) { throw new Exception($"load global config file fail", e); } }
public static async void StartHotfix() { Log.Debug($"当前使用的是Mono模式"); var code = await AssetBundles.Default.LoadAssetAsync(codeAssetName, codePrefabName) as GameObject; if (code) { Assembly.Load(GameObjectHelper.GetTextAsset(code, CoreDll).bytes, GameObjectHelper.GetTextAsset(code, CorePdb).bytes); Assembly.Load(GameObjectHelper.GetTextAsset(code, MessageDll).bytes, GameObjectHelper.GetTextAsset(code, MessagePdb).bytes); Assembly.Load(GameObjectHelper.GetTextAsset(code, ConfigDll).bytes, GameObjectHelper.GetTextAsset(code, ConfigPdb).bytes); Assembly.Load(GameObjectHelper.GetTextAsset(code, BehaviorTreeDll).bytes, GameObjectHelper.GetTextAsset(code, BehaviorTreePdb).bytes); Assembly.Load(GameObjectHelper.GetTextAsset(code, FairyGUIDll).bytes, GameObjectHelper.GetTextAsset(code, FairyGUIPdb).bytes); var mainAssembly = Assembly.Load(GameObjectHelper.GetTextAsset(code, HotfixDll).bytes, GameObjectHelper.GetTextAsset(code, HotfixPdb).bytes); var start = new MonoStaticMethod(mainAssembly.GetType("DCET.Init"), "Start"); start.Run(); } }