public MiniMap(Sea sea) { mapPaper = DiverGame.DefaultContent.Load<Texture2D>("mappaper"); mapTiles = new SpriteGrid("maptiles", 4, 5); rooms = new int[sea.Width, sea.Height]; ClearDiscoveries(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { graphics = new Graphics(GraphicsDevice); renderTarget = new RenderTarget2D(GraphicsDevice, 512, 512, 0, SurfaceFormat.Color, MultiSampleType.None, 1); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); White = new Texture2D(GraphicsDevice, 4, 4, 1, TextureUsage.Tiled, SurfaceFormat.Color); White.SetData(new uint[] { 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff }); font = Content.Load<SpriteFont>("Font"); guiManager.Top = new Container(); guiManager.Top.Size = new Point(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); guiManager.Top.Font = font; BorderBox areaDefault = new BorderBox(White, true, Color.Gray, Color.Black, 2); BorderBox areaPressed = new BorderBox(White, true, Color.Black, Color.White, 2); BorderBox areaHover = new BorderBox(White, true, Color.LightGray, Color.Black, 2); Button b = new Button("Click me!", areaDefault, areaPressed, areaHover); b.X = 10; b.Y = 10; guiManager.Top.Add(b); b.AutoResize(); audioClip = new AudioClip(Content.RootDirectory + "/" + "clip.wav"); b.Clicked += new Button.ClickedHandler(PlaySound); waterEffect = DefaultContent.Load<Effect>("water"); sea = new Sea("sea", 2, 2, 1, 0); // TODO: use this.Content to load your game content Console.WriteLine(GraphicsDevice.GraphicsDeviceCapabilities.MaxPixelShaderProfile); }