public override PatternBuilder32 GetDigitalPattern() { PatternBuilder32 p = new PatternBuilder32(); MOTMasterScriptSnippet lm = new SHLoadMOT(p, Parameters); // This is how you load "preset" patterns. p.Pulse(0, 0, 1, "AnalogPatternTrigger"); //NEVER CHANGE THIS!!!! IT TRIGGERS THE ANALOG PATTERN! p.Pulse(10000, 0, 100000, "TranslationStageTrigger"); p.AddEdge("CameraTrigger", 0, true); p.DownPulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["Frame0TriggerDuration"], "CameraTrigger"); p.DownPulse((int)Parameters["Frame1Trigger"], 0, (int)Parameters["Frame1TriggerDuration"], "CameraTrigger"); p.DownPulse(150000, 0, 50, "CameraTrigger"); p.DownPulse(155000, 0, 50, "CameraTrigger"); // loads the mag trap by switching off the MOT beams p.AddEdge("aom0enable", (int)Parameters["MOTLoadTime"], false); p.AddEdge("aom1enable", (int)Parameters["MOTLoadTime"], false); //p.AddEdge("aom2enable", (int)Parameters["Frame0Trigger"], false); //switches off Zeeman beam p.AddEdge("aom2enable", (int)Parameters["MOTLoadTime"], false); p.AddEdge("aom3enable", (int)Parameters["MOTLoadTime"], false); p.Pulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["ExposureTime"], "aom3enable"); p.Pulse((int)Parameters["Frame1Trigger"], 0, (int)Parameters["ExposureTime"], "aom3enable"); return p; }
public override PatternBuilder32 GetDigitalPattern() { PatternBuilder32 p = new PatternBuilder32(); MOTMasterScriptSnippet lm = new SHLoadMOT(p, Parameters); // This is how you load "preset" patterns. p.Pulse(0, 0, 1, "AnalogPatternTrigger"); //NEVER CHANGE THIS!!!! IT TRIGGERS THE ANALOG PATTERN! p.Pulse(40000, 0, 100000, "TranslationStageTrigger"); p.AddEdge("CameraTrigger", 0, true); p.DownPulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["Frame0TriggerDuration"], "CameraTrigger"); p.DownPulse((int)Parameters["Frame1Trigger"], 0, (int)Parameters["Frame1TriggerDuration"], "CameraTrigger"); p.DownPulse((int)Parameters["Frame2Trigger"], 0, (int)Parameters["Frame2TriggerDuration"], "CameraTrigger"); p.DownPulse(190000, 0, 50, "CameraTrigger"); p.DownPulse(195000, 0, 50, "CameraTrigger"); // switches off the Zeeman and absorption beams to avoid reloading the MOT whilst imaging, and to allow fluorescence images to be obtained p.DownPulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["CameraExposure"], "aom2enable"); p.DownPulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["CameraExposure"], "aom3enable"); // loads the mag trap, Zeeman light is not switched back on again to avoid MOT reloading p.DownPulse((int)Parameters["MOTLoadDuration"], 0, (int)Parameters["MagTrapDuration"], "aom0enable"); p.DownPulse((int)Parameters["MOTLoadDuration"], 0, (int)Parameters["MagTrapDuration"], "aom1enable"); p.AddEdge("aom2enable", (int)Parameters["MOTLoadDuration"], false); p.AddEdge("aom3enable", (int)Parameters["MOTLoadDuration"], false); return p; }
public void AddDigitalSnippet(PatternBuilder32 p, Dictionary<String, Object> parameters) { p.AddEdge("aom0enable", (int)parameters["MOTStartTime"], true); p.AddEdge("aom1enable", (int)parameters["MOTStartTime"], true); p.AddEdge("aom2enable", (int)parameters["MOTStartTime"], true); p.AddEdge("aom3enable", (int)parameters["MOTStartTime"], true); }
public override PatternBuilder32 GetDigitalPattern() { PatternBuilder32 p = new PatternBuilder32(); MOTMasterScriptSnippet lm = new SHLoadMOT(p, Parameters); // This is how you load "preset" patterns. p.Pulse(0, 0, 1, "AnalogPatternTrigger"); //NEVER CHANGE THIS!!!! IT TRIGGERS THE ANALOG PATTERN! p.AddEdge("CameraTrigger", 0, true); p.DownPulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["Frame0TriggerDuration"], "CameraTrigger"); p.DownPulse((int)Parameters["Frame1Trigger"], 0, (int)Parameters["Frame1TriggerDuration"], "CameraTrigger"); p.DownPulse(150000, 0, 50, "CameraTrigger"); p.DownPulse(160000, 0, 50, "CameraTrigger"); return p; }
public override PatternBuilder32 GetDigitalPattern() { PatternBuilder32 p = new PatternBuilder32(); int patternStartBeforeQ = (int)Parameters["TCLBlockStart"]; p.Pulse(0, 0, (int)Parameters["TCLBlockDuration"], "tclBlock"); p.Pulse(patternStartBeforeQ, -(int)Parameters["FlashToQ"], (int)Parameters["QSwitchPulseDuration"], "flash"); //trigger the flashlamp p.Pulse(patternStartBeforeQ, 0, 10, "AnalogPatternTrigger"); //THIS TRIGGERS THE ANALOG PATTERN. The analog pattern will start at the same time as the Q-switch is fired. p.Pulse(patternStartBeforeQ, 0, (int)Parameters["QSwitchPulseDuration"], "q"); //trigger the Q switch p.Pulse(patternStartBeforeQ, (int)Parameters["slowingAOMOnStart"], (int)Parameters["slowingAOMOffStart"] - (int)Parameters["slowingAOMOnStart"], "aom"); //first pulse to slowing AOM p.Pulse(patternStartBeforeQ, (int)Parameters["slowingAOMOffStart"] + (int)Parameters["slowingAOMOffDuration"], (int)Parameters["slowingAOMOnDuration"] - ((int)Parameters["slowingAOMOffStart"] - (int)Parameters["slowingAOMOnStart"]) - (int)Parameters["slowingAOMOffDuration"], "aom"); //second pulse to slowing AOM p.Pulse(patternStartBeforeQ, (int)Parameters["slowingRepumpAOMOnStart"], (int)Parameters["slowingRepumpAOMOffStart"] - (int)Parameters["slowingRepumpAOMOnStart"], "aom2"); //first pulse to slowing repump AOM p.Pulse(patternStartBeforeQ, (int)Parameters["slowingRepumpAOMOffStart"] + (int)Parameters["slowingRepumpAOMOffDuration"], (int)Parameters["slowingRepumpAOMOnDuration"] - ((int)Parameters["slowingRepumpAOMOffStart"] - (int)Parameters["slowingRepumpAOMOnStart"]) - (int)Parameters["slowingRepumpAOMOffDuration"], "aom2"); //second pulse to slowing repump AOM p.Pulse(patternStartBeforeQ, (int)Parameters["MOTAOMStartTime"], (int)Parameters["MOTAOMDuration"], "motAOM"); //pulse off the MOT light to release the cloud p.Pulse(patternStartBeforeQ, (int)Parameters["BSwitchOn"], (int)Parameters["BSwitchDuration"], "bTrigger"); //B field pulse p.Pulse(patternStartBeforeQ, (int)Parameters["Frame0Trigger"], (int)Parameters["Frame0TriggerDuration"], "cameraTrigger"); //camera trigger for first frame return p; }
public override PatternBuilder32 GetDigitalPattern() { PatternBuilder32 p = new PatternBuilder32(); MOTMasterScriptSnippet lm = new SHLoadMOT(p, Parameters); // This is how you load "preset" patterns. p.Pulse(0, 0, 1, "AnalogPatternTrigger"); //NEVER CHANGE THIS!!!! IT TRIGGERS THE ANALOG PATTERN! p.AddEdge("CameraTrigger", 0, true); p.DownPulse((int)Parameters["Frame0Trigger"], 0, (int)Parameters["Frame0TriggerDuration"], "CameraTrigger"); p.DownPulse((int)Parameters["Frame1Trigger"], 0, (int)Parameters["Frame1TriggerDuration"], "CameraTrigger"); p.DownPulse(150000, 0, 50, "CameraTrigger"); p.DownPulse(160000, 0, 50, "CameraTrigger"); //switches off Zeeman and Absoroption beams during imaging, so that MOT is not reloaded and fluorescence images can be taken p.AddEdge("aom2enable", (int)Parameters["Frame0Trigger"], false); p.AddEdge("aom3enable", (int)Parameters["Frame0Trigger"], false); return p; }
public SHLoadMOT(PatternBuilder32 p, Dictionary<String, Object> parameters) { AddDigitalSnippet(p, parameters); }