public static void Attach(Int32 procId) { try { Game.Memory.OpenProcessAndThread(procId); UInt32 addrObjectManager = Game.Memory.ReadUInt(Offsets.objectManager); ObjectManager = (Structures.ObjectManager)Memory.ReadObject((UInt32)addrObjectManager, typeof(Structures.ObjectManager)); Structures.Actor Me; Me = Game.ObjectManager.Storage.GetActors().Find(i => i.id_acd == 0x77BC0000); //float hp = Me.GetFAG().GetFloat((uint)Enumerators.ActorAttribute.Hitpoints_Cur); } catch (Exception ex) { Debug.Print(ex.Message.ToString()); } }