public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(5); Field3 = buffer.ReadInt(2) + (-1); if (buffer.ReadBool()) { Field4 = new WorldLocationMessageData(); Field4.Parse(buffer); } if (buffer.ReadBool()) { Field5 = new InventoryLocationMessageData(); Field5.Parse(buffer); } Field6 = new GBHandle(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(4) + (-1); Field10 = (byte)buffer.ReadInt(8); if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field12 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadInt(32); } }
public ACDEnterKnownMessage(string[] Data, int f2) { Id = 0x003B; Field0 = int.Parse(Data[2]); Field1 = int.Parse(Data[3]); Field2 = int.Parse(Data[4]); Field3 = int.Parse(Data[5]); Field4 = null; if (int.Parse(Data[0])>0) Field4 = new WorldLocationMessageData() { Field0 = float.Parse(Data[6], System.Globalization.CultureInfo.InvariantCulture), Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = float.Parse(Data[10], System.Globalization.CultureInfo.InvariantCulture), Field1 = new Vector3D() { Field0 = float.Parse(Data[7], System.Globalization.CultureInfo.InvariantCulture), Field1 = float.Parse(Data[8], System.Globalization.CultureInfo.InvariantCulture), Field2 = float.Parse(Data[9], System.Globalization.CultureInfo.InvariantCulture), }, }, Field1 = new Vector3D() { Field0 = float.Parse(Data[11], System.Globalization.CultureInfo.InvariantCulture), Field1 = float.Parse(Data[12], System.Globalization.CultureInfo.InvariantCulture), Field2 = float.Parse(Data[13], System.Globalization.CultureInfo.InvariantCulture), }, }, Field2 = f2, //=int.Parse(Data[14]), }; Field5 = null; if (int.Parse(Data[1])>0) { Field5 = new InventoryLocationMessageData() { Field0 = int.Parse(Data[15]), Field1 = int.Parse(Data[16]), Field2 = new IVector2D() { Field0 = int.Parse(Data[17]), Field1 = int.Parse(Data[18]), } }; } Field6 = new GBHandle() { Field0 = int.Parse(Data[19]), Field1 = int.Parse(Data[20]), }; Field7 = int.Parse(Data[21]); Field8 = int.Parse(Data[22]); Field9 = int.Parse(Data[23]); Field10 = byte.Parse(Data[24]); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new GBHandle(); Field1.Parse(buffer); }