예제 #1
0
파일: Toon.cs 프로젝트: rdavydov/d3sharp
 public Toon(string name, int classId, ToonFlags flags, byte level, Account account) // Toon with **newly generated** persistent ID
     : base(StringHashHelper.HashIdentity(name))
 {
     this.SetFields(name, GetClassByID(classId), flags, level, account);
 }
예제 #2
0
파일: Toon.cs 프로젝트: rdavydov/d3sharp
//<<<<<<< HEAD
//        public Toon(ulong persistantId, string name, byte @class, byte gender, byte level, long accountId) // Toon with given persistent ID
//            :base(persistantId)
//        {
//            this.SetFields(name, (ToonClass)@class, (ToonFlags)gender, level, AccountManager.GetAccountByPersistantID((ulong)accountId));
//        }

//        public Toon(string name, int classId, ToonFlags flags, byte level, Account account) // Toon with **newly generated** persistent ID
//            : base(StringHashHelper.HashIdentity(name))
//        {
//            this.SetFields(name, GetClassByID(classId), flags, level, account);
//        }

//=======
//>>>>>>> 8574c238179fe15ed89f064963d15f70293617bc
        private void SetFields(string name, ToonClass @class, ToonFlags flags, byte level, Account owner)
        {
            this.ToonHandle   = new ToonHandleHelper(this.PersistentID);
            this.D3EntityID   = this.ToonHandle.ToD3EntityID();
            this.BnetEntityID = this.ToonHandle.ToBnetEntityID();
            this.Name         = name;
            this.Class        = @class;
            this.Flags        = flags;
            this.Level        = level;
            this.Owner        = owner;

            var itemsGenerator = new Items.ItemTypeGenerator();

            var visualItems = new[]
            {
                // Head
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Helm).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Chest
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.ChestArmor).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Feet
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Boots).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Hands
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Gloves).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Weapon (1)
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Sword_1H).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Weapon (2)
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Shield).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Shoulders
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Shoulders).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),

                // Legs
                D3.Hero.VisualItem.CreateBuilder()
                .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Pants).Gbid)
                .SetDyeType(0)
                .SetItemEffectType(0)
                .SetEffectLevel(0)
                .Build(),
            };


            this.Equipment = D3.Hero.VisualEquipment.CreateBuilder().AddRangeVisualItem(visualItems).Build();

            this.Digest = D3.Hero.Digest.CreateBuilder().SetVersion(891)
                          .SetHeroId(this.D3EntityID)
                          .SetHeroName(this.Name)
                          .SetGbidClass((int)this.ClassID)
                          .SetPlayerFlags((uint)this.Flags)
                          .SetLevel(this.Level)
                          .SetVisualEquipment(this.Equipment)
                          .SetLastPlayedAct(0)
                          .SetHighestUnlockedAct(0)
                          .SetLastPlayedDifficulty(0)
                          .SetHighestUnlockedDifficulty(0)
                          .SetLastPlayedQuest(-1)
                          .SetLastPlayedQuestStep(-1)
                          .SetTimePlayed(0)
                          .Build();
        }
예제 #3
0
파일: Toon.cs 프로젝트: damoclezzz/d3sharp
 public Toon(string name, int classId, ToonFlags flags, byte level, Account account) // Toon with **newly generated** persistent ID
     : base(StringHashHelper.HashIdentity(name))
 {
     this.SetFields(name, GetClassByID(classId), flags, level, account);
 }
예제 #4
0
파일: Toon.cs 프로젝트: damoclezzz/d3sharp
        private void SetFields(string name, ToonClass @class, ToonFlags flags, byte level, Account owner)
        {
            this.ToonHandle = new ToonHandleHelper(this.PersistentID);
            this.D3EntityID = this.ToonHandle.ToD3EntityID();
            this.BnetEntityID = this.ToonHandle.ToBnetEntityID();
            this.Name = name;
            this.Class = @class;
            this.Flags = flags;
            this.Level = level;
            this.Owner = owner;

            var itemsGenerator = new Items.ItemTypeGenerator();

            var visualItems = new[]
                            {
                                // Head
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid( itemsGenerator.generateRandomElement(Items.ItemType.Helm).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Chest
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.ChestArmor).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Feet
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Boots).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Hands
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Gloves).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Weapon (1)
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Sword_1H).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Weapon (2)
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Shield).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Shoulders
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Shoulders).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),

                                // Legs
                                D3.Hero.VisualItem.CreateBuilder()
                                    .SetGbid(itemsGenerator.generateRandomElement(Items.ItemType.Pants).Gbid)
                                    .SetDyeType(0)
                                    .SetItemEffectType(0)
                                    .SetEffectLevel(0)
                                    .Build(),
                            };


            this.Equipment = D3.Hero.VisualEquipment.CreateBuilder().AddRangeVisualItem(visualItems).Build();

            this.Digest = D3.Hero.Digest.CreateBuilder().SetVersion(891)
                .SetHeroId(this.D3EntityID)
                .SetHeroName(this.Name)
                .SetGbidClass((int)this.ClassID)
                .SetPlayerFlags((uint)this.Flags)
                .SetLevel(this.Level)
                .SetVisualEquipment(this.Equipment)
                .SetLastPlayedAct(0)
                .SetHighestUnlockedAct(0)
                .SetLastPlayedDifficulty(0)
                .SetHighestUnlockedDifficulty(0)
                .SetLastPlayedQuest(-1)
                .SetLastPlayedQuestStep(-1)
                .SetTimePlayed(0)
                .Build();
        }
예제 #5
0
 public static Dictionary<ulong, Toon> GetToonsForAccount(Account account)
 {
     return Toons.Where(pair => (ulong)pair.Value.Owner.PersistentID == account.PersistentID).ToDictionary(pair => pair.Key, pair => pair.Value);
 }