protected void OnSensorStatusChanged(SensorStatus s) { SensorStatusChangedHandler handler = SensorStatusChanged; SensorStatusEventArgs e = new SensorStatusEventArgs(); e.Status = s; if (handler != null) handler(this, e); }
// Used to manage async calls back to the UI ##### DIF MECH protected void StatusChanged(object sender, SensorStatusEventArgs e) { // Just raise the event up the line OnSensorStatusChanged(e.Status); }
private void StatusChanged(object sender, SensorStatusEventArgs e) { Status = e.Status; }