public void Load() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); debugFont = Game.Content.Load <SpriteFont>("Font"); DefaultProviderFactory <ISprite, SoundEffect> factory = new DefaultProviderFactory <ISprite, SoundEffect>(config, true); SpriterContentLoader loader = new SpriterContentLoader(Game.Content, animationPath); loader.Fill(factory); animator = new GameAnimator(loader.Spriter.Entities[0], 60, 288, Game.GraphicsDevice, factory); animator.Position = position; //Poprawa hitboxow animator.getCorrection(25, 140); animator.Play("Opened"); hackingConsole.Load(); }
public void LoadContent() { console.Load(); }