예제 #1
0
 private void OnSingleCameraSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JCameraClipData)
     {
         Selection.activeObject = (JCameraClipData)selectobj.ClipData;
     }
 }
예제 #2
0
 private void OnSingleAnimationSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JAnimationClipData)
     {
         Selection.activeObject = (JAnimationClipData)selectobj.ClipData;
     }
 }
 private void OnSingleSoundSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JSoundClipData)
     {
         Selection.activeObject = (JSoundClipData)selectobj.ClipData;
     }
 }
예제 #4
0
 //单独选中一个关键帧
 private void OnSingleTransformSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JSplineKeyframe)
     {
         Selection.activeObject = (JSplineKeyframe)selectobj.ClipData;
     }
 }
 //单独选中一个关键帧
 private void OnSingleEffectSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JEffectClipData)
     {
         Selection.activeObject = (JEffectClipData)selectobj.ClipData;
     }
 }
예제 #6
0
 //单独选中一个关键帧
 private void OnSingleEventSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JEventBase)
     {
         Selection.activeObject = (JEventBase)selectobj.ClipData;
     }
 }
예제 #7
0
 //拖动
 private void ProcessDraggingTransformClip(JClipRenderData clip, Vector2 mouseDelta)
 {
     if (SourcePositions.ContainsKey(clip))
     {
         ScriptableObject selected = clip.ClipData;
         if (selected is JSplineKeyframe)
         {
             JSplineKeyframe Keyframe           = selected as JSplineKeyframe;
             float           mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
             float           newTime            = SourcePositions[clip] + mousePosOnTimeline;
             newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration);
             int index = Keyframe.Track.Keyframes.IndexOf(Keyframe);
             if (index == 0)
             {
                 Keyframe.StartTime       = newTime;
                 Keyframe.Track.StartTime = newTime;
             }
             else if (index == Keyframe.Track.Keyframes.Count - 1)
             {
                 Keyframe.StartTime     = newTime;
                 Keyframe.Track.EndTime = newTime;
             }
             else
             {
                 newTime            = Mathf.Clamp(newTime, Keyframe.Track.Keyframes[index - 1].StartTime, Keyframe.Track.Keyframes[index + 1].StartTime);
                 Keyframe.StartTime = newTime;
             }
             if (SelectedObjects.Count == 1)
             {
                 Selection.activeObject = Keyframe;
             }
         }
     }
 }
 private void OnSingleParticleSelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JParticleClipData)
     {
         Selection.activeObject = (JParticleClipData)selectobj.ClipData;
     }
 }
 //单独选中一个关键帧
 private void OnSingleTrajectorySelected(JClipRenderData selectobj)
 {
     if (selectobj.ClipData is JTrajectoryClipData)
     {
         Selection.activeObject = (JTrajectoryClipData)selectobj.ClipData;
     }
 }
예제 #10
0
        //开始拖动记录原始位置
        private void StartDraggingEventClip(JClipRenderData clipData)
        {
            var trackdata = clipData.ClipData;

            if (trackdata is JEventBase)
            {
                SourcePositions[clipData] = ((JEventBase)trackdata).StartTime;
            }
        }
예제 #11
0
 public void DeleteSelection()
 {
     foreach (var selectedObject in SelectedObjects)
     {
         JClipRenderData clip = selectedObject as JClipRenderData;
         RemoveClip(clip);
     }
     SelectedObjects.Clear();
 }
        //开始拖动记录原始位置
        private void StartDraggingTrajectoryClip(JClipRenderData clipData)
        {
            var trackdata = clipData.ClipData;

            if (trackdata is JTrajectoryClipData)
            {
                SourcePositions[clipData] = ((JTrajectoryClipData)trackdata).StartTime;
            }
        }
예제 #13
0
 /// <summary>
 /// 移除可见渲染块
 /// </summary>
 /// <param name="clip"></param>
 private void RemoveClip(JClipRenderData clip)
 {
     RemoveAnimationClip(clip);
     RemoveParticleClip(clip);
     RemoveSoundClip(clip);
     RemoveKeyFrame(clip);
     RemoveTrajectoryClip(clip);
     RemoveEffectClip(clip);
 }
예제 #14
0
        //开始拖动记录原始位置
        private void StartDraggingTransformClip(JClipRenderData clipData)
        {
            var trackdata = clipData.ClipData;

            if (trackdata is JSplineKeyframe)
            {
                SourcePositions[clipData] = ((JSplineKeyframe)trackdata).StartTime;
            }
        }
        private void StartDraggingParticleClip(JClipRenderData clipData)
        {
            var trackdata = clipData.ClipData;

            if (trackdata is JParticleClipData)
            {
                SourcePositions[clipData] = ((JParticleClipData)trackdata).StartTime;
            }
        }
예제 #16
0
 public void OnSingleClipSelected(JClipRenderData selectobj)
 {
     OnSingleAnimationSelected(selectobj);
     OnSingleParticleSelected(selectobj);
     OnSingleSoundSelected(selectobj);
     OnSingleTransformSelected(selectobj);
     OnSingleEventSelected(selectobj);
     OnSingleTrajectorySelected(selectobj);
     OnSingleCameraSelected(selectobj);
     OnSingleEffectSelected(selectobj);
 }
 private void RemoveTrajectoryClip(JClipRenderData clip)
 {
     if (clip.ClipData is JTrajectoryClipData)
     {
         JTrajectoryClipData anidata = (JTrajectoryClipData)clip.ClipData;
         if (timelineClipRenderDataMap.ContainsKey(anidata.Track))
         {
             if (timelineClipRenderDataMap[anidata.Track].Contains(clip))
             {
                 timelineClipRenderDataMap[anidata.Track].Remove(clip);
             }
         }
         anidata.Track.RemoveClip(anidata);
     }
 }
        private void RemoveParticleClip(JClipRenderData clip)
        {
            var clipdata = clip.ClipData;

            if (clipdata is JParticleClipData)
            {
                JParticleClipData anidata = (JParticleClipData)clipdata;
                if (timelineClipRenderDataMap.ContainsKey(anidata.Track))
                {
                    if (timelineClipRenderDataMap[anidata.Track].Contains(clip))
                    {
                        timelineClipRenderDataMap[anidata.Track].Remove(clip);
                    }
                }
                anidata.Track.RemoveClip(anidata);
            }
        }
예제 #19
0
        private void RemoveEvent(JClipRenderData renderdata)
        {
            var keyframe = renderdata.ClipData;

            if (keyframe is JEventBase)
            {
                JEventBase  key   = (JEventBase)keyframe;
                JEventTrack track = key.Track;
                if (timelineClipRenderDataMap.ContainsKey(track))
                {
                    if (timelineClipRenderDataMap[track].Contains(renderdata))
                    {
                        timelineClipRenderDataMap[track].Remove(renderdata);
                    }
                }
                track.RemoveClip(key);
            }
        }
예제 #20
0
        private void RemoveKeyFrame(JClipRenderData renderdata)
        {
            var keyframe = renderdata.ClipData;

            if (keyframe is JSplineKeyframe)
            {
                JSplineKeyframe key   = (JSplineKeyframe)keyframe;
                JTransformTrack track = key.Track;
                if (timelineClipRenderDataMap.ContainsKey(track))
                {
                    if (timelineClipRenderDataMap[track].Contains(renderdata))
                    {
                        timelineClipRenderDataMap[track].Remove(renderdata);
                    }
                }
                track.RemoveKeyframe(key);
            }
        }
 private void ProcessDraggingParticleClip(JClipRenderData clip, Vector2 mouseDelta)
 {
     if (SourcePositions.ContainsKey(clip))
     {
         UnityEngine.Object selected = clip.ClipData;
         if (selected is JParticleClipData)
         {
             JParticleClipData particleClipData   = selected as JParticleClipData;
             float             mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
             float             newTime            = SourcePositions[clip] + mousePosOnTimeline;
             newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - particleClipData.PlaybackDuration);
             particleClipData.StartTime = newTime;
             if (SelectedObjects.Count == 1)
             {
                 Selection.activeObject = particleClipData;
             }
         }
     }
 }
예제 #22
0
        //拖动
        private void ProcessDraggingEventClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = clip.ClipData;
                if (selected is JEventBase)
                {
                    JEventBase aevent             = selected as JEventBase;
                    float      mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
                    float      newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime          = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration);
                    aevent.StartTime = newTime;

                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = aevent;
                    }
                }
            }
        }
예제 #23
0
        private void ProcessDraggingAnimationClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = (ScriptableObject)clip.ClipData;
                if (selected is JAnimationClipData)
                {
                    JAnimationClipData animationClipData = selected as JAnimationClipData;

                    //float newTime = ((newPosition.x / DisplayArea.width) * AnimationTimeline.Sequence.Duration) / XScale;
                    // newTime = Mathf.Clamp(newTime, 0.0f, AnimationTimeline.Sequence.Duration);

                    float mousePosOnTimeline = ContentXToTime(FloatingWidth + mouseDelta.x);
                    float newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - animationClipData.PlaybackDuration);
                    animationClipData.StartTime = newTime;
                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = animationClipData;
                    }
                }
            }
        }
        private void ParticleGUI(JTimelineParticle Particleline, JParticleTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext       = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose        = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox          = false;
            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;
            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData   renderdata       = renderDataList[j];
                JParticleClipData particleClipData = (JParticleClipData)renderdata.ClipData;
                JParticleTrack    track            = particleClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(particleClipData.StartTime);
                var endX        = ConvertTimeToXPos(particleClipData.StartTime + particleClipData.PlaybackDuration);
                var transitionX = ConvertTimeToXPos(particleClipData.StartTime + particleClipData.TransitionDuration);
                var handleWidth = 2.0f;

                float posy   = DisplayArea.y;
                float height = DisplayArea.height;

                Rect renderRect     = new Rect(startX, posy, endX - startX, height);
                Rect transitionRect = new Rect(startX, posy, transitionX - startX, height);
                Rect leftHandle     = new Rect(startX, posy, handleWidth * 2.0f, height);
                Rect rightHandle    = new Rect(endX - (handleWidth * 2.0f), posy, handleWidth * 2.0f, height);
                Rect labelRect      = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect transitionRecttemp = transitionRect;
                transitionRecttemp.y  = 0;
                transitionRecttemp.x -= DisplayArea.x;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;


                GUI.color = new Color(163 / 255.0f, 237 / 255.0f, 116 / 255.0f, 1);
                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }
                GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);

                if (particleClipData.CrossFade)
                {
                    GUI.Box(transitionRecttemp, "");
                }

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, height);
                renderdata.transitionRect = transitionRect;
                renderdata.leftHandle     = leftHandle;
                renderdata.rightHandle    = rightHandle;
                renderdata.ClipData       = particleClipData;

                if (particleClipData.CrossFade)
                {
                    labelRect.x = labelRect.x + (transitionX - startX);
                }
                else
                {
                    labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side.
                }
                GUI.color = Color.black;
                GUI.Label(labelRect, particleClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveParticleClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }
            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Animationline.gameObject.name);
                Selection.activeGameObject = Particleline.gameObject;
                EditorGUIUtility.PingObject(Particleline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForParticleTimeLine(Particleline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
        }
예제 #25
0
        private void TransformGUI(JTimelineBase timeline, JTransformTrack track, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1 && UnityEngine.Event.current.clickCount == 1;
            bool isChoose  = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool isDouble  = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 2;
            bool hasBox    = false;

            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;

            var linestartX = ConvertTimeToXPos(track.StartTime);
            var lineendX   = ConvertTimeToXPos(track.EndTime);

            Rect linerenderRect     = new Rect(linestartX, DisplayArea.y, lineendX - linestartX, DisplayArea.height);
            Rect linerenderRectTemp = linerenderRect;

            linerenderRectTemp.x -= DisplayArea.x;
            linerenderRectTemp.y  = 0;

            GUI.color = new Color(85 / 255.0f, 47 / 255.0f, 176 / 255.0f, 1f);
            GUI.Box(linerenderRectTemp, "", USEditorUtility.NormalWhiteOutLineBG);
            GUI.color = Color.white;

            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData renderdata  = renderDataList[j];
                JSplineKeyframe key         = (JSplineKeyframe)renderdata.ClipData;
                var             startX      = ConvertTimeToXPos(key.StartTime);
                var             handleWidth = 5.0f;

                Rect renderRect     = new Rect(startX - handleWidth, DisplayArea.y, handleWidth * 2, DisplayArea.height);
                Rect renderRectTemp = renderRect;
                renderRectTemp.x -= DisplayArea.x;
                renderRectTemp.y  = 0;

                Rect labelRect = new Rect();

                GUI.color = new Color(255 / 255.0f, 122 / 255.0f, 105 / 255.0f, 1);
                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }
                GUI.Box(renderRectTemp, "", USEditorUtility.NormalWhiteOutLineBG);
                labelRect                 = renderRectTemp;
                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX - handleWidth, DisplayArea.y);
                renderdata.ClipData       = key;
                GUI.color                 = Color.black;
                GUI.Label(labelRect, "" + track.Keyframes.IndexOf(key), USEditorUtility.USeqSkin.label);
                GUI.color = Color.white;

                if (isContext && renderRectTemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteKeyFrame"),
                                        false, (obj) => RemoveKeyFrame(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (hasBox && isContext && renderRectTemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }

            if (!hasBox && isChoose && linerenderRectTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(tline.gameObject.name);
                Selection.activeObject = track;
                EditorGUIUtility.PingObject(track);
            }

            if (!hasBox && isContext && linerenderRectTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForTransformTimeLine(timeline, track);
            }
            if (!hasBox && isContext && linerenderRectTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
            if (!hasBox && isDouble && linerenderRectTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                int   index   = 1;
                float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * timeline.Sequence.Duration) / XScale;
                for (int i = 1; i < track.Keyframes.Count; i++)
                {
                    if (newTime <= track.Keyframes[i].StartTime)
                    {
                        index = i;
                        break;
                    }
                }
                AddNewKeyFrame(track, newTime, index);
            }
        }
예제 #26
0
        private void SoundGUI(JTimelineSound Soundline, JSoundTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose  = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox    = false;

            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;

            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData renderdata    = renderDataList[j];
                JSoundClipData  SoundClipData = (JSoundClipData)renderdata.ClipData;
                JSoundTrack     track         = SoundClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(SoundClipData.StartTime);
                var endX        = ConvertTimeToXPos(SoundClipData.StartTime + SoundClipData.PlaybackDuration);
                var transitionX = ConvertTimeToXPos(SoundClipData.StartTime + SoundClipData.TransitionDuration);
                var handleWidth = 2.0f;

                Rect renderRect     = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height);
                Rect transitionRect = new Rect(startX, DisplayArea.y, transitionX - startX, DisplayArea.height);
                Rect leftHandle     = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect rightHandle    = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect labelRect      = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect transitionRecttemp = transitionRect;
                transitionRecttemp.y  = 0;
                transitionRecttemp.x -= DisplayArea.x;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;

                //GUI.color = new Color(243 / 255.0f, 154 / 255.0f, 0 / 255.0f, 1f);
                GUI.color = ColorTools.GetGrandientColor((float)renderdata.index / (float)CountClip);

                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }
                Texture2D texture = AssetPreview.GetAssetPreview(SoundClipData.Clip);
                if (texture != null)
                {
                    GUI.DrawTexture(renderRecttemp, texture, ScaleMode.StretchToFill);
                }
                else
                {
                    GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);
                }
                if (SoundClipData.CrossFade)
                {
                    GUI.Box(transitionRecttemp, "");
                }

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, DisplayArea.y);
                renderdata.transitionRect = transitionRect;
                renderdata.leftHandle     = leftHandle;
                renderdata.rightHandle    = rightHandle;
                renderdata.ClipData       = SoundClipData;

                if (SoundClipData.CrossFade)
                {
                    labelRect.x = labelRect.x + (transitionX - startX);
                }
                else
                {
                    labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side.
                }
                GUI.color = Color.black;
                GUI.Label(labelRect, SoundClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveSoundClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }
            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Animationline.gameObject.name);
                Selection.activeGameObject = Soundline.gameObject;
                EditorGUIUtility.PingObject(Soundline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForSoundTimeLine(Soundline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }

            // Handle the case where the object picker has a value selected.
            if (UnityEngine.Event.current.type == EventType.ExecuteCommand && UnityEngine.Event.current.commandName == "ObjectSelectorClosed")
            {
                if (EditorGUIUtility.GetObjectPickerControlID() == controlID)
                {
                    UnityEngine.Object pickedObject = EditorGUIUtility.GetObjectPickerObject();

                    if (pickedObject != null)
                    {
                        AudioClip clip = (AudioClip)pickedObject;
                        AddNewSoundState((JTimelineSound)savedData.Line, (JSoundTrack)savedData.Track, savedData.Firetime, clip.name, clip);
                    }
                    UnityEngine.Event.current.Use();
                }
            }
        }