public void RemoveClip(JCameraClipData clipData) { if (!trackClipList.Contains(clipData)) { throw new Exception("Track doesn't contains Clip"); } trackClipList.Remove(clipData); }
public void AddClip(JCameraClipData clipData) { if (trackClipList.Contains(clipData)) { throw new Exception("Track already contains Clip"); } clipData.Track = this; trackClipList.Add(clipData); }
//移除一个动作片段 private void RemoveCameraClip(JClipRenderData clip) { if (clip.ClipData is JCameraClipData) { JCameraClipData anidata = (JCameraClipData)clip.ClipData; if (timelineClipRenderDataMap.ContainsKey(anidata.Track)) { if (timelineClipRenderDataMap[anidata.Track].Contains(clip)) { timelineClipRenderDataMap[anidata.Track].Remove(clip); } } anidata.Track.RemoveClip(anidata); } }
private void ProcessDraggingCameraClip(JClipRenderData clip, Vector2 mouseDelta) { if (SourcePositions.ContainsKey(clip)) { ScriptableObject selected = (ScriptableObject)clip.ClipData; if (selected is JCameraClipData) { JCameraClipData CameraClipData = selected as JCameraClipData; //float newTime = ((newPosition.x / DisplayArea.width) * CameraTimeline.Sequence.Duration) / XScale; // newTime = Mathf.Clamp(newTime, 0.0f, CameraTimeline.Sequence.Duration); float mousePosOnTimeline = ContentXToTime(FloatingWidth + mouseDelta.x); float newTime = SourcePositions[clip] + mousePosOnTimeline; newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - CameraClipData.PlaybackDuration); CameraClipData.StartTime = newTime; if (SelectedObjects.Count == 1) { Selection.activeObject = CameraClipData; } } } }
//为时间线添加绘制片段数据 private void AddRenderDataForCamera(JTimelineBase timeline) { if (timeline is JTimelineCamera) { JTimelineCamera Cameraline = (JTimelineCamera)timeline; List <JClipRenderData> list = new List <JClipRenderData>(); for (int k = 0; k < Cameraline.CameraTracks.Count; k++) { JCameraTrack track = Cameraline.CameraTracks[k]; for (int l = 0; l < track.TrackClips.Count; l++) { JCameraClipData CameraClipData = track.TrackClips[l]; var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = CameraClipData; list.Add(cachedData); } if (!timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Add(track, list); } } } }
public override void Process(float sequenceTime, float playbackRate) { allClips.Clear(); for (int index = 0; index < CameraTracks.Count; index++) { var track = CameraTracks[index]; if (track != null && track.Enable) { for (int trackClipIndex = 0; trackClipIndex < track.TrackClips.Count; trackClipIndex++) { var trackClip = track.TrackClips[trackClipIndex]; allClips.Add(trackClip); } } } var totalDeltaTime = sequenceTime - previousTime; var absDeltaTime = Mathf.Abs(totalDeltaTime); var timelinePlayingInReverse = totalDeltaTime < 0.0f; var runningTime = JSequencer.SequenceUpdateRate; var runningTotalTime = previousTime + runningTime; if (timelinePlayingInReverse) { ResetCamera(); previousTime = 0.0f; Process(sequenceTime, playbackRate); } else { while (absDeltaTime > 0.0f) { cachedRunningClips.Clear(); for (int allClipIndex = 0; allClipIndex < allClips.Count; allClipIndex++) { var clip = allClips[allClipIndex]; if (!JCameraClipData.IsClipRunning(runningTotalTime, clip) && !clip.Looping) { if (clip.active) { clip.Reset(); } continue; } cachedRunningClips.Add(clip); } cachedRunningClips.Sort((x, y) => x.StartTime.CompareTo(y.StartTime)); for (int runningClipIndex = 0; runningClipIndex < cachedRunningClips.Count; runningClipIndex++) { var clip = cachedRunningClips[runningClipIndex]; clip.Init(); clip.OnUpdate(runningTotalTime); } absDeltaTime -= JSequencer.SequenceUpdateRate; if (!Mathf.Approximately(absDeltaTime, Mathf.Epsilon) && absDeltaTime < JSequencer.SequenceUpdateRate) { runningTime = absDeltaTime; } runningTotalTime += runningTime; } } previousTime = sequenceTime; }
public static bool IsClipFinished(float sequencerTime, JCameraClipData clipData) { return(sequencerTime >= clipData.EndTime); }
public static bool IsClipRunning(float sequencerTime, JCameraClipData clipData) { return(sequencerTime > clipData.StartTime && sequencerTime < clipData.EndTime); }
//绘制动作片段UI private void CameraGUI(JTimelineCamera Cameraline, JCameraTrack linetrack, JClipRenderData[] renderDataList) { GenericMenu contextMenu = new GenericMenu(); ///event 右键点击 bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1; bool isChoose = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1; bool hasBox = false; Rect DisplayAreaTemp = DisplayArea; DisplayAreaTemp.x = 0; DisplayAreaTemp.y = 0; for (int j = 0; j < renderDataList.Length; j++) { JClipRenderData renderdata = renderDataList[j]; JCameraClipData CameraClipData = (JCameraClipData)renderdata.ClipData; JCameraTrack track = CameraClipData.Track; if (linetrack != track) { continue; } var startX = ConvertTimeToXPos(CameraClipData.StartTime); var endX = ConvertTimeToXPos(CameraClipData.StartTime + CameraClipData.PlaybackDuration); var handleWidth = 2.0f; Rect renderRect = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height); Rect leftHandle = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect labelRect = new Rect(); Rect renderRecttemp = renderRect; renderRecttemp.x -= DisplayArea.x; renderRecttemp.y = 0; Rect leftHandletemp = leftHandle; leftHandletemp.y = 0; leftHandletemp.x -= DisplayArea.x; Rect rightHandletemp = rightHandle; rightHandletemp.x -= DisplayArea.x; rightHandletemp.y = 0; GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1); if (SelectedObjects.Contains(renderdata)) { GUI.color = ColorTools.SelectColor; } GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG); GUI.Box(leftHandletemp, ""); GUI.Box(rightHandletemp, ""); labelRect = renderRecttemp; labelRect.width = DisplayArea.width; renderdata.renderRect = renderRect; renderdata.labelRect = renderRect; renderdata.renderPosition = new Vector2(startX, DisplayArea.y); renderdata.leftHandle = leftHandle; renderdata.rightHandle = rightHandle; renderdata.ClipData = CameraClipData; labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side. GUI.color = Color.black; GUI.Label(labelRect, CameraClipData.FriendlyName); GUI.color = Color.white; if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { hasBox = true; contextMenu.AddItem(new GUIContent("DeleteClip"), false, (obj) => RemoveCameraClip(((JClipRenderData)((object[])obj)[0])), new object[] { renderdata }); } if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } } if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command)) { //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command //GameObject go = GameObject.Find(Cameraline.gameObject.name); Selection.activeGameObject = Cameraline.gameObject; EditorGUIUtility.PingObject(Cameraline.gameObject); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { contextMenu = MenuForCameraTimeLine(Cameraline, linetrack); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } }