예제 #1
0
        public void RemoveClip(JCameraClipData clipData)
        {
            if (!trackClipList.Contains(clipData))
            {
                throw new Exception("Track doesn't contains Clip");
            }

            trackClipList.Remove(clipData);
        }
예제 #2
0
 public void AddClip(JCameraClipData clipData)
 {
     if (trackClipList.Contains(clipData))
     {
         throw new Exception("Track already contains Clip");
     }
     clipData.Track = this;
     trackClipList.Add(clipData);
 }
예제 #3
0
 //移除一个动作片段
 private void RemoveCameraClip(JClipRenderData clip)
 {
     if (clip.ClipData is JCameraClipData)
     {
         JCameraClipData anidata = (JCameraClipData)clip.ClipData;
         if (timelineClipRenderDataMap.ContainsKey(anidata.Track))
         {
             if (timelineClipRenderDataMap[anidata.Track].Contains(clip))
             {
                 timelineClipRenderDataMap[anidata.Track].Remove(clip);
             }
         }
         anidata.Track.RemoveClip(anidata);
     }
 }
예제 #4
0
        private void ProcessDraggingCameraClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = (ScriptableObject)clip.ClipData;
                if (selected is JCameraClipData)
                {
                    JCameraClipData CameraClipData = selected as JCameraClipData;

                    //float newTime = ((newPosition.x / DisplayArea.width) * CameraTimeline.Sequence.Duration) / XScale;
                    // newTime = Mathf.Clamp(newTime, 0.0f, CameraTimeline.Sequence.Duration);

                    float mousePosOnTimeline = ContentXToTime(FloatingWidth + mouseDelta.x);
                    float newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - CameraClipData.PlaybackDuration);
                    CameraClipData.StartTime = newTime;
                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = CameraClipData;
                    }
                }
            }
        }
예제 #5
0
 //为时间线添加绘制片段数据
 private void AddRenderDataForCamera(JTimelineBase timeline)
 {
     if (timeline is JTimelineCamera)
     {
         JTimelineCamera        Cameraline = (JTimelineCamera)timeline;
         List <JClipRenderData> list       = new List <JClipRenderData>();
         for (int k = 0; k < Cameraline.CameraTracks.Count; k++)
         {
             JCameraTrack track = Cameraline.CameraTracks[k];
             for (int l = 0; l < track.TrackClips.Count; l++)
             {
                 JCameraClipData CameraClipData = track.TrackClips[l];
                 var             cachedData     = ScriptableObject.CreateInstance <JClipRenderData>();
                 cachedData.ClipData = CameraClipData;
                 list.Add(cachedData);
             }
             if (!timelineClipRenderDataMap.ContainsKey(track))
             {
                 timelineClipRenderDataMap.Add(track, list);
             }
         }
     }
 }
예제 #6
0
        public override void Process(float sequenceTime, float playbackRate)
        {
            allClips.Clear();
            for (int index = 0; index < CameraTracks.Count; index++)
            {
                var track = CameraTracks[index];
                if (track != null && track.Enable)
                {
                    for (int trackClipIndex = 0; trackClipIndex < track.TrackClips.Count; trackClipIndex++)
                    {
                        var trackClip = track.TrackClips[trackClipIndex];
                        allClips.Add(trackClip);
                    }
                }
            }
            var totalDeltaTime           = sequenceTime - previousTime;
            var absDeltaTime             = Mathf.Abs(totalDeltaTime);
            var timelinePlayingInReverse = totalDeltaTime < 0.0f;
            var runningTime      = JSequencer.SequenceUpdateRate;
            var runningTotalTime = previousTime + runningTime;

            if (timelinePlayingInReverse)
            {
                ResetCamera();
                previousTime = 0.0f;
                Process(sequenceTime, playbackRate);
            }
            else
            {
                while (absDeltaTime > 0.0f)
                {
                    cachedRunningClips.Clear();
                    for (int allClipIndex = 0; allClipIndex < allClips.Count; allClipIndex++)
                    {
                        var clip = allClips[allClipIndex];
                        if (!JCameraClipData.IsClipRunning(runningTotalTime, clip) && !clip.Looping)
                        {
                            if (clip.active)
                            {
                                clip.Reset();
                            }
                            continue;
                        }
                        cachedRunningClips.Add(clip);
                    }
                    cachedRunningClips.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));

                    for (int runningClipIndex = 0; runningClipIndex < cachedRunningClips.Count; runningClipIndex++)
                    {
                        var clip = cachedRunningClips[runningClipIndex];
                        clip.Init();
                        clip.OnUpdate(runningTotalTime);
                    }
                    absDeltaTime -= JSequencer.SequenceUpdateRate;
                    if (!Mathf.Approximately(absDeltaTime, Mathf.Epsilon) && absDeltaTime < JSequencer.SequenceUpdateRate)
                    {
                        runningTime = absDeltaTime;
                    }
                    runningTotalTime += runningTime;
                }
            }
            previousTime = sequenceTime;
        }
 public static bool IsClipFinished(float sequencerTime, JCameraClipData clipData)
 {
     return(sequencerTime >= clipData.EndTime);
 }
 public static bool IsClipRunning(float sequencerTime, JCameraClipData clipData)
 {
     return(sequencerTime > clipData.StartTime && sequencerTime < clipData.EndTime);
 }
예제 #9
0
        //绘制动作片段UI
        private void CameraGUI(JTimelineCamera Cameraline, JCameraTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext       = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose        = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox          = false;
            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;
            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData renderdata     = renderDataList[j];
                JCameraClipData CameraClipData = (JCameraClipData)renderdata.ClipData;
                JCameraTrack    track          = CameraClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(CameraClipData.StartTime);
                var endX        = ConvertTimeToXPos(CameraClipData.StartTime + CameraClipData.PlaybackDuration);
                var handleWidth = 2.0f;

                Rect renderRect  = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height);
                Rect leftHandle  = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect labelRect   = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;

                GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1);
                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }

                GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, DisplayArea.y);

                renderdata.leftHandle  = leftHandle;
                renderdata.rightHandle = rightHandle;
                renderdata.ClipData    = CameraClipData;
                labelRect.x           += 4.0f; // Nudge this along a bit so it isn't flush with the side.

                GUI.color = Color.black;
                GUI.Label(labelRect, CameraClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveCameraClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }

            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Cameraline.gameObject.name);
                Selection.activeGameObject = Cameraline.gameObject;
                EditorGUIUtility.PingObject(Cameraline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForCameraTimeLine(Cameraline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
        }