private void PlayClip(JAnimationClipData clipToPlay, int layer, float sequenceTime) { if (Animator == null) { return; } float normalizedTime = (sequenceTime - clipToPlay.StartTime) / clipToPlay.PlaybackDuration; if (clipToPlay.Looping) { normalizedTime = ((sequenceTime - clipToPlay.StartTime) % clipToPlay.PlaybackDuration) / clipToPlay.PlaybackDuration; } if (clipToPlay.CrossFade) { // The calculation and clamp are here, to resolve issues with big timesteps. // crossFadeTime will not always be equal to clipToPlay.transitionDuration, for insance // if the timeStep allows for a step of 0.5, we'll be 0.5s into the crossfade. var crossFadeTime = clipToPlay.TransitionDuration - (sequenceTime - clipToPlay.StartTime); crossFadeTime = Mathf.Clamp(crossFadeTime, 0.0f, Mathf.Infinity); Animator.CrossFade(clipToPlay.StateName, crossFadeTime, layer, normalizedTime); } else { Animator.Play(clipToPlay.StateName, layer, normalizedTime); } }
public void RemoveClip(JAnimationClipData clipData) { if (!trackClipList.Contains(clipData)) { throw new Exception("Track doesn't contains Clip"); } trackClipList.Remove(clipData); }
public void AddClip(JAnimationClipData clipData) { if (trackClipList.Contains(clipData)) { throw new Exception("Track already contains Clip"); } clipData.Track = this; trackClipList.Add(clipData); }
//移除一个动作片段 private void RemoveAnimationClip(JClipRenderData clip) { if (clip.ClipData is JAnimationClipData) { JAnimationClipData anidata = (JAnimationClipData)clip.ClipData; if (timelineClipRenderDataMap.ContainsKey(anidata.Track)) { if (timelineClipRenderDataMap[anidata.Track].Contains(clip)) { timelineClipRenderDataMap[anidata.Track].Remove(clip); } } anidata.Track.RemoveClip(anidata); } }
private void ProcessDraggingAnimationClip(JClipRenderData clip, Vector2 mouseDelta) { if (SourcePositions.ContainsKey(clip)) { ScriptableObject selected = (ScriptableObject)clip.ClipData; if (selected is JAnimationClipData) { JAnimationClipData animationClipData = selected as JAnimationClipData; //float newTime = ((newPosition.x / DisplayArea.width) * AnimationTimeline.Sequence.Duration) / XScale; // newTime = Mathf.Clamp(newTime, 0.0f, AnimationTimeline.Sequence.Duration); float mousePosOnTimeline = ContentXToTime(FloatingWidth + mouseDelta.x); float newTime = SourcePositions[clip] + mousePosOnTimeline; newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - animationClipData.PlaybackDuration); animationClipData.StartTime = newTime; if (SelectedObjects.Count == 1) { Selection.activeObject = animationClipData; } } } }
//为时间线添加绘制片段数据 private void AddRenderDataForAnimation(JTimelineBase timeline) { if (timeline is JTimelineAnimation) { JTimelineAnimation animationline = (JTimelineAnimation)timeline; List <JClipRenderData> list = new List <JClipRenderData>(); for (int k = 0; k < animationline.AnimationTracks.Count; k++) { JAnimationTrack track = animationline.AnimationTracks[k]; for (int l = 0; l < track.TrackClips.Count; l++) { JAnimationClipData animationClipData = track.TrackClips[l]; var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = animationClipData; list.Add(cachedData); } if (!timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Add(track, list); } } } }
public override void Process(float sequenceTime, float playbackRate) { if (Animator == null) { return; } allClips.Clear(); for (int index = 0; index < AnimationTracks.Count; index++) { var track = AnimationTracks[index]; if (track.Enable) { for (int trackClipIndex = 0; trackClipIndex < track.TrackClips.Count; trackClipIndex++) { var trackClip = track.TrackClips[trackClipIndex]; allClips.Add(trackClip); trackClip.RunningLayer = track.Layer; } } } var totalDeltaTime = sequenceTime - previousTime; var absDeltaTime = Mathf.Abs(totalDeltaTime); var timelinePlayingInReverse = totalDeltaTime < 0.0f; var runningTime = SequenceUpdateRate; var runningTotalTime = previousTime + runningTime; if (timelinePlayingInReverse) { ResetAnimation(); previousTime = 0.0f; Process(sequenceTime, playbackRate); } else { while (absDeltaTime > 0.0f) { cachedRunningClips.Clear(); for (int allClipIndex = 0; allClipIndex < allClips.Count; allClipIndex++) { var clip = allClips[allClipIndex]; if (!JAnimationClipData.IsClipRunning(runningTotalTime, clip) && !clip.Looping) { continue; } cachedRunningClips.Add(clip); } cachedRunningClips.Sort((x, y) => x.StartTime.CompareTo(y.StartTime)); for (int runningClipIndex = 0; runningClipIndex < cachedRunningClips.Count; runningClipIndex++) { var clip = cachedRunningClips[runningClipIndex]; PlayClip(clip, clip.RunningLayer, runningTotalTime); } Animator.Update(runningTime); absDeltaTime -= SequenceUpdateRate; if (!Mathf.Approximately(absDeltaTime, Mathf.Epsilon) && absDeltaTime < SequenceUpdateRate) { runningTime = absDeltaTime; } runningTotalTime += runningTime; } } previousTime = sequenceTime; }
//绘制动作片段UI private void AnimationGUI(JTimelineAnimation Animationline, JAnimationTrack linetrack, JClipRenderData[] renderDataList) { GenericMenu contextMenu = new GenericMenu(); ///event 右键点击 bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1; bool isChoose = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1; bool hasBox = false; Rect DisplayAreaTemp = DisplayArea; DisplayAreaTemp.x = 0; DisplayAreaTemp.y = 0; for (int j = 0; j < renderDataList.Length; j++) { JClipRenderData renderdata = renderDataList[j]; JAnimationClipData animationClipData = (JAnimationClipData)renderdata.ClipData; JAnimationTrack track = animationClipData.Track; if (linetrack != track) { continue; } var startX = ConvertTimeToXPos(animationClipData.StartTime); var endX = ConvertTimeToXPos(animationClipData.StartTime + animationClipData.PlaybackDuration); var transitionX = ConvertTimeToXPos(animationClipData.StartTime + animationClipData.TransitionDuration); var handleWidth = 2.0f; Rect renderRect = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height); Rect transitionRect = new Rect(startX, DisplayArea.y, transitionX - startX, DisplayArea.height); Rect leftHandle = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect labelRect = new Rect(); Rect renderRecttemp = renderRect; renderRecttemp.x -= DisplayArea.x; renderRecttemp.y = 0; Rect transitionRecttemp = transitionRect; transitionRecttemp.y = 0; transitionRecttemp.x -= DisplayArea.x; Rect leftHandletemp = leftHandle; leftHandletemp.y = 0; leftHandletemp.x -= DisplayArea.x; Rect rightHandletemp = rightHandle; rightHandletemp.x -= DisplayArea.x; rightHandletemp.y = 0; //GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1); GUI.color = ColorTools.GetGrandientColor((float)renderdata.index / (float)CountClip); if (SelectedObjects.Contains(renderdata)) { GUI.color = ColorTools.SelectColor;// Color.yellow; } GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG); if (animationClipData.CrossFade) { GUI.Box(transitionRecttemp, ""); } GUI.Box(leftHandletemp, ""); GUI.Box(rightHandletemp, ""); labelRect = renderRecttemp; labelRect.width = DisplayArea.width; renderdata.renderRect = renderRect; renderdata.labelRect = renderRect; renderdata.renderPosition = new Vector2(startX, DisplayArea.y); renderdata.transitionRect = transitionRect; renderdata.leftHandle = leftHandle; renderdata.rightHandle = rightHandle; renderdata.ClipData = animationClipData; if (animationClipData.CrossFade) { labelRect.x = labelRect.x + (transitionX - startX); } else { labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side. } GUI.color = Color.black; GUI.Label(labelRect, animationClipData.FriendlyName); GUI.color = Color.white; if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { hasBox = true; contextMenu.AddItem(new GUIContent("DeleteClip"), false, (obj) => RemoveAnimationClip(((JClipRenderData)((object[])obj)[0])), new object[] { renderdata }); } if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } } if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command)) { //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command //GameObject go = GameObject.Find(Animationline.gameObject.name); Selection.activeGameObject = Animationline.gameObject; EditorGUIUtility.PingObject(Animationline.gameObject); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { contextMenu = MenuForAnimationTimeLine(Animationline, linetrack); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } }
public static bool IsClipFinished(float sequencerTime, JAnimationClipData clipData) { return(sequencerTime >= clipData.EndTime); }
public static bool IsClipRunning(float sequencerTime, JAnimationClipData clipData) { return(sequencerTime > clipData.StartTime && sequencerTime < clipData.EndTime); }