예제 #1
0
        private void PlayClip(JAnimationClipData clipToPlay, int layer, float sequenceTime)
        {
            if (Animator == null)
            {
                return;
            }
            float normalizedTime = (sequenceTime - clipToPlay.StartTime) / clipToPlay.PlaybackDuration;

            if (clipToPlay.Looping)
            {
                normalizedTime = ((sequenceTime - clipToPlay.StartTime) % clipToPlay.PlaybackDuration) / clipToPlay.PlaybackDuration;
            }
            if (clipToPlay.CrossFade)
            {
                // The calculation and clamp are here, to resolve issues with big timesteps.
                // crossFadeTime will not always be equal to clipToPlay.transitionDuration, for insance
                // if the timeStep allows for a step of 0.5, we'll be 0.5s into the crossfade.
                var crossFadeTime = clipToPlay.TransitionDuration - (sequenceTime - clipToPlay.StartTime);
                crossFadeTime = Mathf.Clamp(crossFadeTime, 0.0f, Mathf.Infinity);

                Animator.CrossFade(clipToPlay.StateName, crossFadeTime, layer, normalizedTime);
            }
            else
            {
                Animator.Play(clipToPlay.StateName, layer, normalizedTime);
            }
        }
        public void RemoveClip(JAnimationClipData clipData)
        {
            if (!trackClipList.Contains(clipData))
            {
                throw new Exception("Track doesn't contains Clip");
            }

            trackClipList.Remove(clipData);
        }
 public void AddClip(JAnimationClipData clipData)
 {
     if (trackClipList.Contains(clipData))
     {
         throw new Exception("Track already contains Clip");
     }
     clipData.Track = this;
     trackClipList.Add(clipData);
 }
예제 #4
0
 //移除一个动作片段
 private void RemoveAnimationClip(JClipRenderData clip)
 {
     if (clip.ClipData is JAnimationClipData)
     {
         JAnimationClipData anidata = (JAnimationClipData)clip.ClipData;
         if (timelineClipRenderDataMap.ContainsKey(anidata.Track))
         {
             if (timelineClipRenderDataMap[anidata.Track].Contains(clip))
             {
                 timelineClipRenderDataMap[anidata.Track].Remove(clip);
             }
         }
         anidata.Track.RemoveClip(anidata);
     }
 }
예제 #5
0
        private void ProcessDraggingAnimationClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = (ScriptableObject)clip.ClipData;
                if (selected is JAnimationClipData)
                {
                    JAnimationClipData animationClipData = selected as JAnimationClipData;

                    //float newTime = ((newPosition.x / DisplayArea.width) * AnimationTimeline.Sequence.Duration) / XScale;
                    // newTime = Mathf.Clamp(newTime, 0.0f, AnimationTimeline.Sequence.Duration);

                    float mousePosOnTimeline = ContentXToTime(FloatingWidth + mouseDelta.x);
                    float newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - animationClipData.PlaybackDuration);
                    animationClipData.StartTime = newTime;
                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = animationClipData;
                    }
                }
            }
        }
예제 #6
0
 //为时间线添加绘制片段数据
 private void AddRenderDataForAnimation(JTimelineBase timeline)
 {
     if (timeline is JTimelineAnimation)
     {
         JTimelineAnimation     animationline = (JTimelineAnimation)timeline;
         List <JClipRenderData> list          = new List <JClipRenderData>();
         for (int k = 0; k < animationline.AnimationTracks.Count; k++)
         {
             JAnimationTrack track = animationline.AnimationTracks[k];
             for (int l = 0; l < track.TrackClips.Count; l++)
             {
                 JAnimationClipData animationClipData = track.TrackClips[l];
                 var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                 cachedData.ClipData = animationClipData;
                 list.Add(cachedData);
             }
             if (!timelineClipRenderDataMap.ContainsKey(track))
             {
                 timelineClipRenderDataMap.Add(track, list);
             }
         }
     }
 }
예제 #7
0
        public override void Process(float sequenceTime, float playbackRate)
        {
            if (Animator == null)
            {
                return;
            }
            allClips.Clear();
            for (int index = 0; index < AnimationTracks.Count; index++)
            {
                var track = AnimationTracks[index];
                if (track.Enable)
                {
                    for (int trackClipIndex = 0; trackClipIndex < track.TrackClips.Count; trackClipIndex++)
                    {
                        var trackClip = track.TrackClips[trackClipIndex];
                        allClips.Add(trackClip);
                        trackClip.RunningLayer = track.Layer;
                    }
                }
            }

            var totalDeltaTime           = sequenceTime - previousTime;
            var absDeltaTime             = Mathf.Abs(totalDeltaTime);
            var timelinePlayingInReverse = totalDeltaTime < 0.0f;
            var runningTime      = SequenceUpdateRate;
            var runningTotalTime = previousTime + runningTime;

            if (timelinePlayingInReverse)
            {
                ResetAnimation();
                previousTime = 0.0f;
                Process(sequenceTime, playbackRate);
            }
            else
            {
                while (absDeltaTime > 0.0f)
                {
                    cachedRunningClips.Clear();
                    for (int allClipIndex = 0; allClipIndex < allClips.Count; allClipIndex++)
                    {
                        var clip = allClips[allClipIndex];
                        if (!JAnimationClipData.IsClipRunning(runningTotalTime, clip) && !clip.Looping)
                        {
                            continue;
                        }

                        cachedRunningClips.Add(clip);
                    }

                    cachedRunningClips.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));

                    for (int runningClipIndex = 0; runningClipIndex < cachedRunningClips.Count; runningClipIndex++)
                    {
                        var clip = cachedRunningClips[runningClipIndex];
                        PlayClip(clip, clip.RunningLayer, runningTotalTime);
                    }

                    Animator.Update(runningTime);

                    absDeltaTime -= SequenceUpdateRate;
                    if (!Mathf.Approximately(absDeltaTime, Mathf.Epsilon) && absDeltaTime < SequenceUpdateRate)
                    {
                        runningTime = absDeltaTime;
                    }

                    runningTotalTime += runningTime;
                }
            }

            previousTime = sequenceTime;
        }
예제 #8
0
        //绘制动作片段UI
        private void AnimationGUI(JTimelineAnimation Animationline, JAnimationTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext       = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose        = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox          = false;
            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;
            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData    renderdata        = renderDataList[j];
                JAnimationClipData animationClipData = (JAnimationClipData)renderdata.ClipData;
                JAnimationTrack    track             = animationClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(animationClipData.StartTime);
                var endX        = ConvertTimeToXPos(animationClipData.StartTime + animationClipData.PlaybackDuration);
                var transitionX = ConvertTimeToXPos(animationClipData.StartTime + animationClipData.TransitionDuration);
                var handleWidth = 2.0f;

                Rect renderRect     = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height);
                Rect transitionRect = new Rect(startX, DisplayArea.y, transitionX - startX, DisplayArea.height);
                Rect leftHandle     = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect rightHandle    = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect labelRect      = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect transitionRecttemp = transitionRect;
                transitionRecttemp.y  = 0;
                transitionRecttemp.x -= DisplayArea.x;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;

                //GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1);
                GUI.color = ColorTools.GetGrandientColor((float)renderdata.index / (float)CountClip);

                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;// Color.yellow;
                }

                GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);
                if (animationClipData.CrossFade)
                {
                    GUI.Box(transitionRecttemp, "");
                }

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, DisplayArea.y);
                renderdata.transitionRect = transitionRect;
                renderdata.leftHandle     = leftHandle;
                renderdata.rightHandle    = rightHandle;
                renderdata.ClipData       = animationClipData;

                if (animationClipData.CrossFade)
                {
                    labelRect.x = labelRect.x + (transitionX - startX);
                }
                else
                {
                    labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side.
                }
                GUI.color = Color.black;
                GUI.Label(labelRect, animationClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveAnimationClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }

            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Animationline.gameObject.name);
                Selection.activeGameObject = Animationline.gameObject;
                EditorGUIUtility.PingObject(Animationline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForAnimationTimeLine(Animationline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
        }
 public static bool IsClipFinished(float sequencerTime, JAnimationClipData clipData)
 {
     return(sequencerTime >= clipData.EndTime);
 }
 public static bool IsClipRunning(float sequencerTime, JAnimationClipData clipData)
 {
     return(sequencerTime > clipData.StartTime && sequencerTime < clipData.EndTime);
 }