private void InitData()
        {
            try
            {
                _help = target as AnimatorHelp;
                if (string.IsNullOrEmpty(_help.name))
                {
                    Debug.Log("Help脚本名称为空");
                }
                else
                {
                    string[] data     = _help.name.Split('#');
                    string   aniName  = data[0];
                    int      nameHash = int.Parse(data[1]);

                    _help.Controller = AnimatorToolWindow.HelpControllers.FirstOrDefault(u => u != null && u.name == aniName);
                    if (_help.Controller == null)
                    {
                        Debug.LogError("未找到对应状态机 名称为:" + aniName);
                    }
                    else
                    {
                        var states = _help.Controller.GetAllAnimatorStates();
                        _help.AnimatorState = states.FirstOrDefault(u => u.nameHash == nameHash);
                    }
                }
            }
            catch (Exception)
            {
                Debug.LogError("类型转换出错");
                throw;
            }
        }
 public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 {
     using (new EditorGUI.PropertyScope(position, label, property))
     {
         AnimatorHelp help = property.serializedObject.targetObject as AnimatorHelp;
         if (help != null)
         {
             foreach (ParaEnum value in Enum.GetValues(typeof(ParaEnum)))
             {
                 if (help.GetSelectedData(value))
                 {
                     var para = property.FindPropertyRelative(value.ToString());
                     EditorGUILayout.PropertyField(para);
                 }
             }
         }
     }
 }