예제 #1
0
        /// <summary>
        /// Load the Saber swapper script
        /// </summary>
        public static void Load()
        {
            if (instance != null)
            {
                Destroy(instance.leftSaber);
                Destroy(instance.rightSaber);
                Destroy(instance.sabers);
                Destroy(instance.gameObject);
            }

            GameObject loader = new GameObject("Saber Loader");

            instance = loader.AddComponent <SaberScript>();
        }
예제 #2
0
        void Start()
        {
            var playerDataModel     = Resources.FindObjectsOfTypeAll <PlayerDataModel>().FirstOrDefault();
            var playerData          = ReflectionUtil.GetField <PlayerData, PlayerDataModel>(playerDataModel, "_playerData");
            var colorSchemeSettings = playerData.colorSchemesSettings;
            var colorScheme         = (colorSchemeSettings.overrideDefaultColors) ? colorSchemeSettings.GetColorSchemeForId(colorSchemeSettings.selectedColorSchemeId) : GetDefaultColorScheme();

            var color = (gameObject.name == "LeftSaber") ? colorScheme.saberAColor : colorScheme.saberBColor;

            if (SaberAssetLoader.SelectedSaber == 0)
            {
                foreach (var r in gameObject.GetComponentsInChildren <Renderer>())
                {
                    foreach (var m in r.materials)
                    {
                        m.color = color;
                        if (m.HasProperty("_Color"))
                        {
                            m.SetColor("_Color", color);
                        }
                        if (m.HasProperty("_TintColor"))
                        {
                            m.SetColor("_TintColor", color);
                        }
                        if (m.HasProperty("_AddColor"))
                        {
                            m.SetColor("_AddColor", (color * 0.5f).ColorWithAlpha(0f));
                        }
                    }
                }
            }
            else
            {
                SaberScript.ApplyColorsToSaber(this.gameObject, color);
            }
            var trails = gameObject.GetComponentsInChildren <Xft.XWeaponTrail>();

            foreach (var trail in trails)
            {
                trail.color = color;
            }

            transform.localScale = new Vector3(Configuration.SaberWidthAdjust, Configuration.SaberWidthAdjust, 1);
        }