private static bool CheckToolType(CustomResourceClump clump, Tool t) { if (clump.toolType.Contains(",")) { string[] tools = clump.toolType.Split(','); foreach (string tool in tools) { if (ToolTypes.ContainsKey(tool) && t.GetType() == ToolTypes[tool]) { return(true); } } return(false); } return(ToolTypes.ContainsKey(clump.toolType) && t.GetType() == ToolTypes[clump.toolType]); }
private static void MineShaft_populateLevel_Postfix(MineShaft __instance) { SMonitor.Log($"checking for custom clumps after populateLevel. total resource clumps: {__instance.resourceClumps.Count}"); float totalChance = 0; for (int j = 0; j < customClumps.Count; j++) { CustomResourceClump clump = customClumps[j]; if (clump.minLevel > -1 && __instance.mineLevel < clump.minLevel || clump.maxLevel > -1 && __instance.mineLevel > clump.maxLevel) { continue; } totalChance += clump.baseSpawnChance + clump.additionalChancePerLevel * __instance.mineLevel; } if (totalChance > 100) { SMonitor.Log($"Total chance of a custom clump is greater than 100%", LogLevel.Warn); } for (int i = 0; i < __instance.resourceClumps.Count; i++) { double ourChance = Game1.random.NextDouble(); if (ourChance < totalChance / 100f) { float cumulativeChance = 0; for (int j = 0; j < customClumps.Count; j++) { CustomResourceClump clump = customClumps[j]; if (clump.minLevel > -1 && __instance.mineLevel < clump.minLevel || clump.maxLevel > -1 && __instance.mineLevel > clump.maxLevel) { continue; } cumulativeChance += clump.baseSpawnChance + clump.additionalChancePerLevel * __instance.mineLevel; if (ourChance < cumulativeChance / 100f) { SMonitor.Log($"Converting clump at {__instance.resourceClumps[i].currentTileLocation} to {clump.index} {clump.clumpDesc} "); __instance.resourceClumps[i] = new ResourceClump(clump.index, clump.tileWidth, clump.tileHeight, __instance.resourceClumps[i].tile.Value); __instance.resourceClumps[i].health.Value = clump.durability; break; } } } } }
private static bool ResourceClump_draw_prefix(ResourceClump __instance, SpriteBatch spriteBatch, float ___shakeTimer) { int indexOfClump = __instance.parentSheetIndex.Value; if (indexOfClump >= 0) { return(true); } CustomResourceClump clump = customClumps.FirstOrDefault(c => c.index == indexOfClump); Rectangle sourceRect = new Rectangle(clump.spriteX, clump.spriteY, 32, 32); Vector2 position = __instance.tile.Value * 64f; if (___shakeTimer > 0f) { position.X += (float)Math.Sin(6.2831853071795862 / (double)___shakeTimer) * 4f; } spriteBatch.Draw(clump.texture, Game1.GlobalToLocal(Game1.viewport, position), new Rectangle?(sourceRect), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (__instance.tile.Y + 1f) * 64f / 10000f + __instance.tile.X / 100000f); return(false); }
private static bool ResourceClump_performToolAction_prefix(ref ResourceClump __instance, Tool t, Vector2 tileLocation, GameLocation location, ref bool __result) { int indexOfClump = __instance.parentSheetIndex.Value; if (indexOfClump >= 0) { return(true); } CustomResourceClump clump = customClumps.FirstOrDefault(c => c.index == indexOfClump); if (clump == null) { return(true); } if (t == null) { return(false); } SMonitor.Log($"hitting custom clump {indexOfClump} with {t.GetType()} (should be {ToolTypes[clump.toolType]})"); if (!CheckToolType(clump, t)) { return(false); } SMonitor.Log($"tooltype is correct"); if (t.UpgradeLevel < clump.toolMinLevel) { foreach (string sound in clump.failSounds) { location.playSound(sound, NetAudio.SoundContext.Default); } Game1.drawObjectDialogue(string.Format(SHelper.Translation.Get("failed"), t.DisplayName)); Game1.player.jitterStrength = 1f; return(false); } float power = Math.Max(1f, (float)(t.UpgradeLevel + 1) * 0.75f); __instance.health.Value -= power; Game1.createRadialDebris(Game1.currentLocation, clump.debrisType, (int)tileLocation.X + Game1.random.Next(__instance.width.Value / 2 + 1), (int)tileLocation.Y + Game1.random.Next(__instance.height.Value / 2 + 1), Game1.random.Next(4, 9), false, -1, false, -1); if (__instance.health.Value > 0f) { foreach (string sound in clump.hitSounds) { location.playSound(sound, NetAudio.SoundContext.Default); } if (clump.shake != 0) { SHelper.Reflection.GetField <float>(__instance, "shakeTimer").SetValue(clump.shake); __instance.NeedsUpdate = true; } return(false); } __result = true; foreach (string sound in clump.breakSounds) { location.playSound(sound, NetAudio.SoundContext.Default); } Farmer who = t.getLastFarmerToUse(); int addedItems = who.professions.Contains(18) ? 1 : 0; int experience = 0; SMonitor.Log($"custom clump has {clump.dropItems.Count} potential items."); foreach (DropItem item in clump.dropItems) { if (Game1.random.NextDouble() < item.dropChance / 100) { SMonitor.Log($"dropping item {item.itemIdOrName}"); if (!int.TryParse(item.itemIdOrName, out int itemId)) { foreach (KeyValuePair <int, string> kvp in Game1.objectInformation) { if (kvp.Value.StartsWith(item.itemIdOrName + "/")) { itemId = kvp.Key; break; } } } int amount = addedItems + Game1.random.Next(item.minAmount, Math.Max(item.minAmount + 1, item.maxAmount + 1)) + ((Game1.random.NextDouble() < (double)((float)who.LuckLevel / 100f)) ? item.luckyAmount : 0); Game1.createMultipleObjectDebris(itemId, (int)tileLocation.X, (int)tileLocation.Y, amount, who.UniqueMultiplayerID, location); } } if (expTypes.ContainsKey(clump.expType)) { experience = clump.exp; who.gainExperience(expTypes[clump.expType], experience); } else { SMonitor.Log($"Invalid experience type {clump.expType}", LogLevel.Warn); } return(false); }