예제 #1
0
        private void LoadExistingConstraints()
        {
            DebugSymbolConstraintCollection existingConstraints = DebugSymbolConstraintCollection.Load();

            foreach (DebugSymbolConstraint constraint in existingConstraints)
            {
                constraints.Items.Add(constraint);
            }
        }
예제 #2
0
        private void save_Click(object sender, EventArgs e)
        {
            // Save the selected constraints to the user's settings.
            DebugSymbolConstraintCollection selectedConstraints = new DebugSymbolConstraintCollection();

            for (int i = 0; i < constraints.Items.Count; i++)
            {
                selectedConstraints.Add((DebugSymbolConstraint)constraints.Items[i]);
            }

            selectedConstraints.Save();

            DialogResult = DialogResult.OK;
            Close();
        }
        /// <summary>
        /// Validates a configuration against all <see cref="DebugSymbolConstraint"/> saved in the constraints
        /// file and checks which of the <see cref="DebugSymbolConstraint"/> are unsatisfied with it.
        /// </summary>
        /// <remarks>
        /// A configuration is considered invalid only if it matches the name of a constraint but does not match
        /// the requested debug type of that constraint.
        /// </remarks>
        private static IEnumerable <DebugSymbolConstraint> GetUnsatisfiedConstraints(string configurationName, string debugType)
        {
            DebugSymbolConstraintCollection constraints = DebugSymbolConstraintCollection.Load();

            foreach (DebugSymbolConstraint constraint in constraints)
            {
                // Is the constraint's configuration name contained in "configuration"?
                bool configurationNameContained = configurationName.Contains(constraint.ConfigurationName);
                if (configurationNameContained)
                {
                    // Is the constraint's requested debug type the same as "debugType"?
                    string requestedDebugInfo = constraint.RequestedDebugInfo.ToString().ToLower();
                    bool   debugTypeMatches   = debugType.Equals(requestedDebugInfo);

                    if (!debugTypeMatches)
                    {
                        // This constraint is unsatisfied.
                        yield return(constraint);
                    }
                }
            }
        }