void Update() { float unscaledDeltaTime = Time.unscaledDeltaTime; GamepadHandler.OnUpdate(unscaledDeltaTime); for (int i = 0; i < m_controlSchemes.Count; i++) { m_controlSchemes[i].Update(unscaledDeltaTime); } ScanService.Update(Time.unscaledTime, KeyCode.Escape, 5.0f, numPlayers); }
private void Update() { gamepad.OnUpdate(Time.unscaledDeltaTime); for (int i = 0; i < maxPlayers; i++) { if (playerSchemes[i] != null) { playerSchemes[i].Update(Time.unscaledDeltaTime); } } if (m_scanService.IsScanning) { m_scanService.Update(Time.unscaledTime, KeyCode.Escape, 5.0f); } }
void Update() { float unscaledDeltaTime = Time.unscaledDeltaTime; GamepadHandler.OnUpdate(unscaledDeltaTime); updatedSchemes.Clear(); for (int i = 0; i < playerSchemes.Length; i++) { if (playerSchemes[i] != null) { if (!updatedSchemes.Contains(playerSchemes[i])) { playerSchemes[i].Update(unscaledDeltaTime); updatedSchemes.Add(playerSchemes[i]); } } } ScanService.Update(Time.unscaledTime, KeyCode.Escape, 5.0f, numPlayers); }