private static void PATCH__After_chooseSecretSantaGift(Event __instance, Item i) { if (i is SObject o) { NPC actorByName = __instance.getActorByName(secretSantaRecipient); if (GiftDialogueHelper.FetchGiftReaction(actorByName, o, out string giftDialogue, "_SecretSanta")) { GiftDialogueHelper.CancelCurrentDialogue(actorByName); Game1.drawDialogue(actorByName, giftDialogue); } } // Clear secret santa recipient name after object received secretSantaRecipient = null; }
private static void PATCH__After_receiveGift(NPC __instance, SObject o) { try { string bdaySuffix = __instance.isBirthday(Game1.currentSeason, Game1.dayOfMonth) ? "_Birthday" : ""; if (GiftDialogueHelper.FetchGiftReaction(__instance, o, out string giftDialogue, bdaySuffix)) { GiftDialogueHelper.CancelCurrentDialogue(__instance); Game1.drawDialogue(__instance, giftDialogue); } } catch (Exception ex) { ModMonitor.Log($"An error occurred during handle custom gift reaction dialogue: {ex.Message}", LogLevel.Error); ModMonitor.Log(ex.ToString()); } }