private async Task <GameObject> CreateHeartAsync() { (Vector3[] vertices, int[] triangles) = await Task.Run(() => ParseMesh("CustomFloorPlugin.Assets.Heart.mesh")); Mesh mesh = new() { vertices = vertices, triangles = triangles }; GameObject heart = new("<3"); heart.SetActive(false); heart.AddComponent <MeshRenderer>(); MeshFilter meshFilter = heart.AddComponent <MeshFilter>(); meshFilter.mesh = mesh; heart.transform.localPosition = new Vector3(-8f, 25f, 26f); heart.transform.localRotation = Quaternion.Euler(-100f, 90f, 90f); heart.transform.localScale = new Vector3(25f, 25f, 25f); TubeLight tubeLight = heart.AddComponent <TubeLight>(); tubeLight.color = Color.magenta; tubeLight.PlatformEnabled(_container); return(heart); }
private async Task <GameObject> CreatePlayersPlaceAsync() { (Vector3[] vertices, int[] triangles) = await Task.Run(() => ParseMesh("CustomFloorPlugin.Assets.PlayersPlace.mesh")); Mesh mesh = new() { vertices = vertices, triangles = triangles }; GameObject playersPlaceCube = GameObject.CreatePrimitive(PrimitiveType.Cube); playersPlaceCube.SetActive(false); MeshRenderer cubeRenderer = playersPlaceCube.GetComponent <MeshRenderer>(); (Material darkEnvSimpleMaterial, _, _) = await _materialSwapper.MaterialsTask; cubeRenderer.material = darkEnvSimpleMaterial; playersPlaceCube.transform.localPosition = new Vector3(0f, -50.0075f, 0f); playersPlaceCube.transform.localScale = new Vector3(3f, 100f, 2f); playersPlaceCube.name = "PlayersPlace"; GameObject playersPlaceMirror = GameObject.CreatePrimitive(PrimitiveType.Plane); playersPlaceMirror.name = "Mirror"; playersPlaceMirror.transform.SetParent(playersPlaceCube.transform); playersPlaceMirror.transform.localScale = new Vector3(0.1f, 0f, 0.1f); playersPlaceMirror.transform.localPosition = new Vector3(0f, 0.5001f, 0f); TrackMirror trackMirror = playersPlaceMirror.AddComponent <TrackMirror>(); trackMirror.bumpIntensity = 0.02f; using Stream floorStream = GetEmbeddedResource("CustomFloorPlugin.Assets.Floor.png"); trackMirror.normalTexture = floorStream.ReadTexture2D(); trackMirror.PlatformEnabled(_container); GameObject playersPlaceFrame = new("Frame"); playersPlaceFrame.transform.SetParent(playersPlaceCube.transform); playersPlaceFrame.AddComponent <MeshRenderer>(); MeshFilter meshFilter = playersPlaceFrame.AddComponent <MeshFilter>(); meshFilter.mesh = mesh; TubeLight tubeLight = playersPlaceFrame.AddComponent <TubeLight>(); tubeLight.color = Color.blue; tubeLight.PlatformEnabled(_container); return(playersPlaceCube); }
private GameObject CreatePlayersPlace() { GameObject playersPlaceCube = GameObject.CreatePrimitive(PrimitiveType.Cube); playersPlaceCube.SetActive(false); Transform playersPlaceCubeTransform = playersPlaceCube.transform; playersPlaceCubeTransform.SetParent(_anchor); MeshRenderer cubeRenderer = playersPlaceCube.GetComponent <MeshRenderer>(); cubeRenderer.material = _materialSwapper.DarkEnvSimpleMaterial; playersPlaceCubeTransform.localPosition = new Vector3(0f, -50.0075f, 0f); playersPlaceCubeTransform.localScale = new Vector3(3f, 100f, 2f); playersPlaceCube.name = "PlayersPlace"; GameObject playersPlaceMirror = GameObject.CreatePrimitive(PrimitiveType.Plane); Transform playersPlaceMirrorTransform = playersPlaceMirror.transform; playersPlaceMirror.name = "Mirror"; playersPlaceMirrorTransform.SetParent(playersPlaceCubeTransform); playersPlaceMirrorTransform.localScale = new Vector3(0.1f, 0f, 0.1f); playersPlaceMirrorTransform.localPosition = new Vector3(0f, 0.5001f, 0f); TrackMirror trackMirror = playersPlaceMirror.AddComponent <TrackMirror>(); trackMirror.bumpIntensity = 0.02f; using Stream floorStream = GetEmbeddedResource("CustomFloorPlugin.Assets.Floor.png"); trackMirror.normalTexture = floorStream.ReadTexture2D(); trackMirror.PlatformEnabled(_container); GameObject playersPlaceFrame = new("Frame"); playersPlaceFrame.transform.SetParent(playersPlaceCubeTransform); playersPlaceFrame.AddComponent <MeshRenderer>(); MeshFilter meshFilter = playersPlaceFrame.AddComponent <MeshFilter>(); meshFilter.mesh = ParseMesh("CustomFloorPlugin.Assets.PlayersPlace.mesh"); TubeLight tubeLight = playersPlaceFrame.AddComponent <TubeLight>(); tubeLight.color = Color.blue; tubeLight.PlatformEnabled(_container); return(playersPlaceCube); }