static public void Cleanup() { #if UNITY_EDITOR Debug.Log("CustomDataStruct Cleanup!"); #endif BetterDelegate.Cleanup(); BetterStringBuilder.Cleanup(); ValueObject.Cleanup(); ObjPoolBase.Cleanup(); #if UNITY_EDITOR MemoryLeakDetecter.Cleanup(); #endif }
public bool Equals(BetterStringBuilder sb) { return(ReferenceEquals(this, sb)); }