internal void Construct(ILogger <EnvironmentObject> logger, PlayerAvatarManager playerAvatarManager, Settings settings, BeatSaberUtilities beatSaberUtilities) { _logger = logger; _playerAvatarManager = playerAvatarManager; _settings = settings; _beatSaberUtilities = beatSaberUtilities; }
internal VRPlayerInput(ILoggerProvider loggerProvider, DeviceManager trackedDeviceManager, PlayerAvatarManager avatarManager, Settings settings, CalibrationData calibrationData, BeatSaberUtilities beatSaberUtilities, TrackingHelper trackingHelper) { _logger = loggerProvider.CreateLogger <VRPlayerInput>(); _deviceManager = trackedDeviceManager; _avatarManager = avatarManager; _settings = settings; _calibrationData = calibrationData; _beatSaberUtilities = beatSaberUtilities; _trackingHelper = trackingHelper; }
public KeyboardInputHandler(Settings settings, PlayerAvatarManager avatarManager, ILoggerProvider loggerProvider) { _settings = settings; _avatarManager = avatarManager; _logger = loggerProvider.CreateLogger <KeyboardInputHandler>(); }
internal FloorController(PlayerAvatarManager playerAvatarManager, BeatSaberUtilities beatSaberUtilities, Settings settings) { _playerAvatarManager = playerAvatarManager; _beatSaberUtilities = beatSaberUtilities; _settings = settings; }
public KeyboardInputHandler(Settings settings, PlayerAvatarManager avatarManager, ILogger <KeyboardInputHandler> logger) { _settings = settings; _avatarManager = avatarManager; _logger = logger; }
public LocalInactivePlayerAvatarController(PlayerAvatarManager playerAvatarManager, MultiplayerSpectatorController spectatorController) { _playerAvatarManager = playerAvatarManager; _spectatorController = spectatorController; }