public static float WeaponDamageSimpleVariance(Weapon weapon, float rawDamage)
        {
            CustomAmmoCategoriesLog.Log.LogWrite("Simple damage variance for weapon " + weapon.UIName + "\n");
            var damagePerShot = weapon.DamagePerShot;
            var adjustment    = rawDamage / damagePerShot;
            var variance      = CustomAmmoCategories.getWeaponDamageVariance(weapon);
            var roll          = NormalDistribution.Random(
                new VarianceBounds(
                    damagePerShot - variance,
                    damagePerShot + variance,
                    CustomAmmoCategories.getWRSettings().StandardDeviationSimpleVarianceMultiplier *variance
                    ));
            var variantDamage = roll * adjustment;

            var sb = new StringBuilder();

            sb.AppendLine($"roll: {roll}");
            sb.AppendLine($"damagePerShot: {damagePerShot}");
            sb.AppendLine($"variance: {variance}");
            sb.AppendLine($"adjustment: {adjustment}");
            sb.AppendLine($"variantDamage: {variantDamage}");
            CustomAmmoCategoriesLog.Log.LogWrite(sb.ToString() + "\n");
            return(variantDamage);
        }