private void Awake() { _anim = GetComponentInChildren <AnimationHandler>(); _move = GetComponent <CharacterMovement>(); _stats = GetComponent <CharacterStats>(); _coll = GetComponent <CollisionHandler>(); _weaponInv = GetComponent <WeaponInventory>(); _input = GetComponent <IInputController>(); //_contrVib = GetComponent<ControllerVibration>(); _coll.OnGrounded += () => _isDiveKicking = false; }
private void Start() { _anim = GetComponent <Animator>(); _move = GetComponentInParent <CharacterMovement>(); _coll = GetComponentInParent <CollisionHandler>(); _renderer = GetComponent <SpriteRenderer>(); _atttack = GetComponent <CharacterAttackManager>(); _previousFlipState = _move.Side == 1 ? false : true; GetComponent <CollisionHandler>().OnGrounded += () => { _anim.ResetTrigger(_decelerationTrigger); }; }
private void Awake() { _character = GetComponentInParent <CharacterMovement>(); //this.transform.position = Vector3.zero; }
private void Awake() { _move = GetComponent <CharacterMovement>(); }
private void Awake() { _coll = GetComponent <CollisionHandler>(); _move = GetComponent <CharacterMovement>(); }