// GET: Tournament/Details/5 // Define a list with divisions, fields and times. // Going through all the divisiosns, add some divisions with name and id. // Return a JSON object if there is a tournamet with a password, id, name, fields and divisions. // If there doesnt exist a tournament it will return a JSON object and get a error. public ActionResult Details(int id) { try { Validator validator = new Validator(); Tournament t = db.TournamentSet.Find(id); List<object> divs = new List<object>(); List<object> fields = new List<object>(); List<object> times = new List<object>(); //isScheduleReady - for frontend use. bool FrontendValidation = validator.IsScheduleReady(t.Id); // Get all divisions if (t.Divisions != null) { foreach (Division d in t.Divisions) { divs.Add(new { Id = d.Id, Name = d.Name }); } } // Get all time intervals if (t.TimeIntervals != null) { foreach (TimeInterval ti in t.TimeIntervals) { times.Add(new { Id = ti.Id, StartTime = ti.StartTime, EndTime = ti.EndTime }); } } // Get all fields if (t.Fields != null) { foreach (Field f in t.Fields) { fields.Add(new { Id = f.Id, Name = f.Name, fieldSize = f.Size }); } } object obj = new { status = "success", Id = t.Id, Name = t.Name, Password = t.Password, Divisions = divs, TimeIntervals = times, Fields = fields, isValid = FrontendValidation, IsScheduled = t.IsScheduled }; return Json(obj, JsonRequestBehavior.AllowGet); } catch (Exception ex) { return Json(new { status = "error", message = "Could not find tournament", details = ex.Message }, JsonRequestBehavior.AllowGet); } }
// GET: Division/Details/5 - Fetches the details of the class, takes the "id" parameter to determine the corresponding Divison object. // Returns a Json object, which contains a copy of the corresponding Divisions variables. public ActionResult Details(int id) { try { Validator validator = new Validator(); Division d = db.DivisionSet.Find(id); Tournament tourny = db.TournamentSet.Find(d.Tournament.Id); List<object> pools = new List<object>(); List<object> teams = new List<object>(); List<object> matches = new List<object>(); List<object> finalslinks = new List<object>(); bool FrontendValidation = validator.IsScheduleReady(tourny.Id); bool enoughTeams = false; // For finalstage string letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; // Get all pools in the division and their teams if (d.Pools != null) { foreach (Pool p in d.Pools) { teams = new List<object>(); if (p.Teams.Count >= 2) { enoughTeams = true; } foreach (Team t in p.Teams) { teams.Add(new { Name = t.Name, Id = t.Id }); } pools.Add(new { Id = p.Id, Name = p.Name, Teams = teams }); } } // Get matches in division if (d.DivisionTournament != null && d.DivisionTournament.TournamentStage.Count > 0) { foreach (TournamentStage ts in d.DivisionTournament.TournamentStage) { if (ts.Matches.Count > 0) { foreach (Match m in ts.Matches) { Team team1 = m.Teams.ToList()[0]; Team team2 = m.Teams.ToList()[1]; matches.Add(new { Id = m.Id, Number = m.Number, StartTime = m.StartTime, /*FieldName = m.Field.Name,*/ Pool = new { Id = team1.Pool.Id, Name = team1.Pool.Name }, Team1 = new { name = team1.Name, Id = team1.Id }, Team2 = new { name = team2.Name, Id = team2.Id } }); } } } } // Get finals links if (d.FinalsLinks.Count > 0) { foreach (FinalsLink fl in d.FinalsLinks) { finalslinks.Add(new { Id = fl.Id, PoolPlacement = fl.PoolPlacement, Finalsstage = letters[fl.Finalstage - 1] }); } } object obj = new { status = "success", Id = d.Id, Name = d.Name, FinalsStage = d.TournamentStructure, Pools = pools, Teams = teams, FieldSize = d.FieldSize, MatchDuration = d.MatchDuration, Matches = matches, FinalsLinks = finalslinks, isValid = FrontendValidation, isTeamsValid = enoughTeams }; return Json(obj, JsonRequestBehavior.AllowGet); } catch (Exception ex) { return Json(new { status = "error", message = "Could not find division", details = ex.Message }, JsonRequestBehavior.AllowGet); } }
// GET: Pool/Details/5 - The Details function will get the details of the Pool class, with the pools id as a parameter. // The function will get the details of the Teams, FavoriteFields and Matches for the pool. // A JSON object will be returned with the data and send an status message with it if it either have succeeded or failed. public ActionResult Details(int id) { try { Pool p = db.PoolSet.Find(id); Tournament tourny = db.TournamentSet.Find(p.Division.Tournament.Id); Validator validator = new Validator(); List<object> teams = new List<object>(); List<object> ffs = new List<object>(); List<object> matches = new List<object>(); bool FrontendValidation = validator.IsScheduleReady(tourny.Id); // Get teams in pool if (p.Teams != null) { foreach (Team t in p.Teams) { teams.Add(new { Id = t.Id, Name = t.Name }); } } // Get favorite fields in pool if (p.FavoriteFields != null) { foreach (Field f in p.FavoriteFields) { ffs.Add(new { Id = f.Id, Name = f.Name }); } } // Get matches in pool if (p.TournamentStage != null && p.TournamentStage.Matches.Count > 0) { foreach (Match m in p.TournamentStage.Matches) { Team team1 = m.Teams.ToList()[0]; Team team2 = m.Teams.ToList()[1]; matches.Add(new { Id = m.Id, Number = m.Number, StartTime = m.StartTime, FieldName = m.Field.Name, Team1 = new { name = team1.Name, Id = team1.Id }, Team2 = new { name = team2.Name, Id = team2.Id } }); } } object obj = new { status = "success", Id = p.Id, Name = p.Name, FieldSize = p.Division.FieldSize, Teams = teams, FavoriteFields = ffs, Matches = matches, isValid = FrontendValidation }; return Json(obj, JsonRequestBehavior.AllowGet); } catch (Exception ex) { return Json(new { status = "error", message = "Could not find pool", details = ex.Message }, JsonRequestBehavior.AllowGet); } }