private void OnClear(object sender, ClearReceiveEvent e) { this.RoomWidth = e.RoomWidth; this.RoomHeight = e.RoomHeight; this.Events.Raise(new ResizeWorldEvent(e.RoomHeight, e.RoomWidth)); this._blocks = GetEmptyWorld(this.RoomWidth, this.RoomHeight, e.FillBlock, e.BorderBlock); }
private void OnClear(object sender, ClearReceiveEvent e) { this.Reset(e.RoomWidth, e.RoomHeight); }