public void ItIsDeadWhenItsHealthIsZero() { unity.InitialHealth.Returns(0); var cellPhone = new StandardUnit(conflictResolver, unity); Assert.IsFalse(cellPhone.Alive()); }
public void ItIsAliveWhenItsHealthIsNotZero() { unity.InitialHealth.Returns(10); var cellPhone = new StandardUnit(conflictResolver, unity); Assert.IsTrue(cellPhone.Alive()); }
public void ItIsDeadWhenItsHealthIsZero() { unity.InitialHealth.Returns (0); var cellPhone = new StandardUnit(conflictResolver, unity); Assert.IsFalse (cellPhone.Alive ()); }
public void ItIsAliveWhenItsHealthIsNotZero() { unity.InitialHealth.Returns(10); var cellPhone = new StandardUnit(conflictResolver, unity); Assert.IsTrue (cellPhone.Alive ()); }