public GeneratorProcess Generate(Config config) { this.sizeXbits = config.worldSize.worldSizeBitsX; this.sizeYbits = config.worldSize.worldSizeBitsY; this.sizeZbits = config.worldSize.worldSizeBitsZ; sizeX = 1 << sizeXbits; sizeY = 1 << sizeYbits; sizeZ = 1 << sizeZbits; gameplay = config.gameplay.gameplay; gameplay.Init(this); tileManager.Create(config.tileDefinitions, sizeXbits, sizeYbits, sizeZbits); itemManager.Create(config.itemDefinitions); avatarManager.Create(config.avatarDefinitions); sectorManager.Create(); dayCycleManager.Create(config.dayInfo); configSurroundings = config.worldGenerator.surroundings; configExtraMaterials = config.extraMaterials; MemoryStream ms = new MemoryStream(); BinaryWriter bw = new BinaryWriter(ms); return gameplay.Generate(config); }
public GameplayDefinition(string name, string description, BaseGameplay gameplay, bool hasCustomGenerator) { this.id = gameplay.Id; this.name = name; this.description = description; this.gameplay = gameplay; this.hasCustomGenerator = hasCustomGenerator; }
public GameplayDefinition(string name, string description, BaseGameplay gameplay, bool hasCustomGenerator) { this.id = gameplay.Id; this.name = name; this.description = description; this.gameplay = gameplay; this.hasCustomGenerator = hasCustomGenerator; }
public MultiplayerServerGameplay(BaseGameplay baseGameplay, bool createPlayer) : base("multiplayerServer") { this.baseGameplay = baseGameplay; this.createPlayer = createPlayer; }
public MultiplayerServerGameplay(BaseGameplay baseGameplay, bool createPlayer) : base("multiplayerServer") { this.baseGameplay = baseGameplay; this.createPlayer = createPlayer; }
public void Clear() { stats = null; sectorManager.Clear(); sectorManager = null; tileManager.Clear(); tileManager = null; itemManager.Clear(); itemManager = null; avatarManager.Clear(); avatarManager = null; dayCycleManager.Clear(); dayCycleManager = null; gameplay.Clear(); gameplay = null; }
private void Load(BinaryReader br, bool isMultiplayer) { this.sizeXbits = br.ReadInt32(); this.sizeYbits = br.ReadInt32(); this.sizeZbits = br.ReadInt32(); sizeX = 1 << sizeXbits; sizeY = 1 << sizeYbits; sizeZ = 1 << sizeZbits; if (isMultiplayer == false) { string gameplayId = br.ReadString(); gameplay = GameplayFactory.GetGameplayById(gameplayId); gameplay.Init(this); gameplay.Load(br); } else { gameplay.Init(this); } configSurroundings = new ConfigSurroundings(); configSurroundings.Load(br); }