public void ClientConnected(MultiplayerClient client)
        {
            Player player = (Player) CreateAvatar("player_remote", Graphics.TilePositionToVector3(GetPlayerResetPosition()));
            player.resetPosition = GetPlayerResetPosition();
            FillPlayerInventory(player.inventory);

            client.id = player.objectId;

            MultiplayerAction initialDataAction = new MultiplayerAction(MultiplayerAction.Action.INITIAL_DATA, GetInitialData(client, player));
            client.AddAction(initialDataAction);

            //Send others avatars
            foreach (Avatar avatar in world.avatarManager.Avatars)
            {
                if (avatar.objectId != player.objectId)
                {
                    client.AddAction(new MultiplayerAction(
                        MultiplayerAction.Action.AVATAR_CREATE, 
                        new String[] {
                            avatar.objectId.ToString(),
                            "player_remote",
                            avatar.position.x.ToString(),
                            avatar.position.y.ToString(),
                            avatar.position.z.ToString(),
                            avatar.rotation.x.ToString(),
                            avatar.rotation.y.ToString(),
                            avatar.rotation.z.ToString()
                        }));
                }
            }

            stats.multiplayerConnectedClients++;
        }