예제 #1
0
        public override void AddMeshGraphUpon(
            ref MeshGraph mg, bool selected = true)
        {
            float l = Length / 2, w = Width / 2, h = Height / 2;

            MeshVertex[] vs = new MeshVertex[8];
            vs[0] = mg.AddVertex(l, h, w);
            vs[1] = mg.AddVertex(l, h, -w);
            vs[2] = mg.AddVertex(l, -h, w);
            vs[3] = mg.AddVertex(l, -h, -w);
            vs[4] = mg.AddVertex(-l, h, w);
            vs[5] = mg.AddVertex(-l, h, -w);
            vs[6] = mg.AddVertex(-l, -h, w);
            vs[7] = mg.AddVertex(-l, -h, -w);

            mg.AddFacet(vs[2], vs[3], vs[1], vs[0]);
            mg.AddFacet(vs[4], vs[5], vs[7], vs[6]);
            mg.AddFacet(vs[1], vs[5], vs[4], vs[0]);
            mg.AddFacet(vs[2], vs[6], vs[7], vs[3]);
            mg.AddFacet(vs[0], vs[4], vs[6], vs[2]);
            mg.AddFacet(vs[3], vs[7], vs[5], vs[1]);

            if (selected)
            {
                foreach (MeshVertex v in vs)
                {
                    SelectAdjacency(v);
                }
            }
        }
예제 #2
0
        MeshVertex ParseVertex(String s, MeshGraph mg)
        {
            Vector3 pos = new Vector3(0, 0, 0);

            String[] nums = s.Trim().Split(' ')
                            .Select(x => x.Trim())
                            .Where(x => x.Length > 0).ToArray();

            if (nums.Length < 3)
            {
                throw new Exception("Bad vertex format");
            }
            pos[0] = float.Parse(nums[0]);
            pos[1] = float.Parse(nums[1]);
            pos[2] = float.Parse(nums[2]);

            if (nums.Length == 4)
            {
                pos /= float.Parse(nums[3]);
            }

            accum_point += pos;

            MeshVertex mv = mg.AddVertex(pos);

            vertices.Add(mv);
            return(mv);
        }
예제 #3
0
        public override void AddMeshGraphUpon(
            ref MeshGraph mg, bool selected = true)
        {
            MeshVertex[,] vs = new MeshVertex[VSubdivision - 1, USubdivision];
            for (int v = 1; v < VSubdivision; v++)
            {
                for (int u = 0; u < USubdivision; u++)
                {
                    double a = Math.PI * 2 * u / USubdivision;
                    double b = -Math.PI * v / VSubdivision + Math.PI / 2;
                    vs[v - 1, u] = mg.AddVertex(
                        (float)(Radius * Math.Cos(a) * Math.Cos(b)),
                        (float)(Radius * Math.Sin(b)),
                        -(float)(Radius * Math.Sin(a) * Math.Cos(b)));
                }
            }

            for (int v = 0; v < VSubdivision - 2; v++)
            {
                for (int u = 0; u < USubdivision; u++)
                {
                    mg.AddFacet(vs[v, u], vs[v + 1, u],
                                vs[v + 1, (u + 1) % USubdivision], vs[v, (u + 1) % USubdivision]);
                }
            }

            MeshVertex top = mg.AddVertex(0, Radius, 0),
                       btm = mg.AddVertex(0, -Radius, 0);

            for (int u = 0; u < USubdivision; u++)
            {
                mg.AddFacet(top, vs[0, u], vs[0, (u + 1) % USubdivision]);
                mg.AddFacet(vs[VSubdivision - 2, (u + 1) % USubdivision],
                            vs[VSubdivision - 2, u], btm);
            }

            foreach (MeshVertex v in vs)
            {
                SelectAdjacency(v);
            }
            SelectAdjacency(top);
            SelectAdjacency(btm);
        }
예제 #4
0
        public SelectionBoxRenderer()
        {
            SetSource(vertex_shader_source, "", fragment_shader_source);

            plane = new MeshGraph();
            var v1 = plane.AddVertex(0, 0, 0);
            var v2 = plane.AddVertex(0, 1, 0);
            var v3 = plane.AddVertex(1, 1, 0);
            var v4 = plane.AddVertex(1, 0, 0);

            plane.AddFacet(v1, v2, v3, v4);
            plane.FacetData.UpdateData();

            line = new MeshGraph();
            var l1 = line.AddVertex(0, 0, 0);
            var l2 = line.AddVertex(1, 1, 0);

            line.AddEdge(l1, l2);
            line.EdgeData.UpdateData();
        }
예제 #5
0
        public GridRenderer()
        {
            SetSource(vertex_shader_source, "", fragment_shader_source);

            grid = new MeshGraph();
            for (int i = -50; i < 50; i++)
            {
                MeshVertex v1 = grid.AddVertex(i, 0, -50);
                MeshVertex v2 = grid.AddVertex(i, 0, 50);
                grid.AddEdge(v1, v2);
            }

            for (int i = -50; i < 50; i++)
            {
                MeshVertex v1 = grid.AddVertex(-50, 0, i);
                MeshVertex v2 = grid.AddVertex(50, 0, i);
                grid.AddEdge(v1, v2);
            }

            grid.EdgeData.UpdateData();
        }
예제 #6
0
        public override void AddMeshGraphUpon(
            ref MeshGraph mg, bool selected = true)
        {
            MeshVertex[] topf = new MeshVertex[Subdivision];
            MeshVertex[] btmf = new MeshVertex[Subdivision];

            for (int i = 0; i < Subdivision; i++)
            {
                double a = Math.PI * 2 * i / Subdivision;
                topf[i] = mg.AddVertex(Radius * (float)Math.Cos(a),
                                       Height / 2, -Radius * (float)Math.Sin(a));
                btmf[i] = mg.AddVertex(Radius * (float)Math.Cos(a),
                                       -Height / 2, -Radius * (float)Math.Sin(a));
            }

            mg.AddFacet(topf);
            mg.AddFacet(btmf.Reverse().ToArray());

            for (int i = 0; i < Subdivision; i++)
            {
                mg.AddFacet(topf[i], btmf[i],
                            btmf[(i + 1) % Subdivision], topf[(i + 1) % Subdivision]);
            }
        }
예제 #7
0
        public override void AddMeshGraphUpon(
            ref MeshGraph mg, bool selected = true)
        {
            MeshVertex vorg   = mg.AddVertex(0, 0, 0);
            MeshVertex vhead  = mg.AddVertex(0, 0, Length);
            MeshVertex vhead1 = mg.AddVertex(HeadSize / 8, HeadSize / 8, Length - HeadSize);
            MeshVertex vhead2 = mg.AddVertex(-HeadSize / 8, HeadSize / 8, Length - HeadSize);
            MeshVertex vhead3 = mg.AddVertex(-HeadSize / 8, -HeadSize / 8, Length - HeadSize);
            MeshVertex vhead4 = mg.AddVertex(HeadSize / 8, -HeadSize / 8, Length - HeadSize);

            mg.AddEdge(vorg, vhead);
            mg.AddFacet(vhead1, vhead2, vhead);
            mg.AddFacet(vhead2, vhead3, vhead);
            mg.AddFacet(vhead3, vhead4, vhead);
            mg.AddFacet(vhead4, vhead1, vhead);
        }
예제 #8
0
        public override void AddMeshGraphUpon(
            ref MeshGraph mg, bool selected = true)
        {
            MeshVertex[,] vs = new MeshVertex[USubdivision + 1, VSubdivision + 1];

            for (int i = 0; i <= VSubdivision; i++)
            {
                for (int j = 0; j <= USubdivision; j++)
                {
                    vs[i, j] = mg.AddVertex(Size * j / USubdivision - Size / 2,
                                            0, -Size * i / VSubdivision - Size / 2);
                }
            }

            for (int i = 0; i < VSubdivision; i++)
            {
                for (int j = 0; j < USubdivision; j++)
                {
                    mg.AddFacet(vs[i, j], vs[i, j + 1], vs[i + 1, j + 1], vs[i + 1, j]);
                }
            }
        }
        public void CreateTriangle()
        {
            MeshVertex v1 = new MeshVertex(1, 0, 1);
            MeshVertex v2 = new MeshVertex(2, 1, 0);
            MeshVertex v3 = new MeshVertex(1, 3, 1);

            MeshGraph mg = new MeshGraph();

            mg.AddVertex(v1);
            mg.AddVertex(v2);
            mg.AddVertex(v3);

            MeshEdge  e1 = mg.AddEdge(v1, v2);
            MeshEdge  e2 = mg.AddEdge(v3, v2);
            MeshFacet f  = mg.AddFacet(v1, v2, v3);

            CollectionAssert.Contains(mg.Vertices, v1);
            CollectionAssert.Contains(mg.Vertices, v2);
            CollectionAssert.Contains(mg.Vertices, v3);
            Assert.AreEqual(v1.EdgeConnecting(v2), v2.EdgeConnecting(v1), "", e1);
            Assert.AreEqual(v3.EdgeConnecting(v2), v2.EdgeConnecting(v3), "", e2);

            CollectionAssert.Contains(mg.Edges, v1.EdgeConnecting(v2));
            CollectionAssert.Contains(mg.Edges, v2.EdgeConnecting(v3));
            CollectionAssert.Contains(mg.Edges, v3.EdgeConnecting(v1));
            CollectionAssert.Contains(e1.AdjacencyFacets, f);
            CollectionAssert.Contains(e1.Endpoints, v1);

            CollectionAssert.Contains(f.Vertices, v1);
            CollectionAssert.Contains(f.Vertices, v2);
            CollectionAssert.Contains(f.Vertices, v3);
            CollectionAssert.Contains(f.Edges, v1.EdgeConnecting(v2));
            CollectionAssert.Contains(f.Edges, v2.EdgeConnecting(v3));
            CollectionAssert.Contains(f.Edges, v3.EdgeConnecting(v1));

            {   // Remove the facet
                MeshGraph rm  = mg.Clone();
                MeshFacet rmf = rm.Eqv(f);
                rm.RemoveFacet(rmf);

                CollectionAssert.DoesNotContain(rm.Facets, rmf);
                CollectionAssert.DoesNotContain(
                    rm.Eqv(e1).AdjacencyFacets, rmf);
                CollectionAssert.DoesNotContain(
                    rm.Eqv(e2).AdjacencyFacets, rmf);
            }

            {   // Remove an edge
                MeshGraph rm  = mg.Clone();
                MeshEdge  rme = rm.Eqv(e1);
                MeshFacet rmf = rm.Eqv(f);
                rm.RemoveEdge(rme);

                CollectionAssert.DoesNotContain(rm.Edges, rme);
                CollectionAssert.DoesNotContain(rm.Facets, rmf);
                CollectionAssert.DoesNotContain(
                    rme.AdjacencyFacets, rmf);
                CollectionAssert.DoesNotContain(
                    rm.Eqv(e2).AdjacencyFacets, rmf);
            }

            {   // Remove an vertex
                MeshGraph  rm   = mg.Clone();
                MeshVertex rmv  = rm.Eqv(v2);
                MeshEdge   rme1 = rm.Eqv(v2.EdgeConnecting(rm.Eqv(v1)));
                MeshEdge   rme2 = rm.Eqv(v2.EdgeConnecting(rm.Eqv(v3)));
                MeshFacet  rmf  = rm.Eqv(f);
                rm.RemoveVertex(rmv);

                CollectionAssert.DoesNotContain(rm.Vertices, rmv);
                CollectionAssert.DoesNotContain(rm.Edges, rme1);
                CollectionAssert.DoesNotContain(rm.Edges, rme2);
                CollectionAssert.DoesNotContain(rm.Facets, rmf);

                Assert.AreEqual(rmv.Edges.Count, 0);
                foreach (var v in rm.Vertices)
                {
                    Assert.AreEqual(v.Edges.Count, 1);
                }
            }
        }