예제 #1
0
        public Action <GameObject, PointerEventData> RegisterOnClick(GameObject gameObject, Action action,
                                                                     string soundPath = null)
        {
            Button button = gameObject.GetComponent <Button>();
            Action <GameObject, PointerEventData> result = (go, eventData) =>
            {
                if (!soundPath.IsNullOrWhiteSpace())
                {
                    Client.instance.audioManager.PlayUISound(soundPath);
                }
                action();
            };

            UGUIEventListener.Get(button).onClick += result;
            SaveRegisteredUGUIEventListener(gameObject.GetComponent <UGUIEventListener>());
            return(result);
        }
예제 #2
0
 public void UnRegisterOnPointerDown(GameObject gameObject, Action <GameObject, BaseEventData> action)
 {
     UGUIEventListener.RemoveListener(gameObject, action, "onPointerDown");
 }
예제 #3
0
 public void UnRegisterOnDrag(GameObject gameObject, Action <GameObject, BaseEventData> action)
 {
     UGUIEventListener.RemoveListener(gameObject, action, "onDrag");
 }
예제 #4
0
 public void UnRegister(GameObject gameObject)
 {
     UGUIEventListener.RemoveAllListener(gameObject);
 }