public static Vector3[] CornerPoints(this Bounds self) { return(BoundsUtil.CornerPoints(self)); }
/// <summary> /// 世界坐标(后面 右下角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 BackBottomRight(this Bounds self) { return(BoundsUtil.BackBottomRight(self)); }
/// <summary> /// 世界坐标(前面 左下角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 FrontBottomRight(this Bounds self) { return(BoundsUtil.FrontBottomRight(self)); }
/// <summary> /// 世界坐标(后面 左上角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 BackTopLeft(this Bounds self) { return(BoundsUtil.BackTopLeft(self)); }
/// <summary> /// 世界坐标(前面 左上角) /// </summary> /// <param name="self"></param> /// <returns></returns> public static Vector3 FrontTopLeft(this Bounds self) { return(BoundsUtil.FrontTopLeft(self)); }