int pingstuff(PacketStream ps) { uint value = (uint)ps.ReadInt(); send_ping_249(value); return(1); }
int weapondrop(PacketStream ps) { byte id = ps.ReadByte(); byte wpn_id = ps.ReadByte(); short ammo_in = ps.ReadShort(); short ammo = ps.ReadShort(); byte uk0 = ps.ReadByte(); //mode? byte uk1 = ps.ReadByte(); //mode? byte uk2 = ps.ReadByte(); //mode? int tilex = ps.ReadInt(); int tiley = ps.ReadInt(); ps.ReadByte(); botLogics.OnWeaponDrop((int)wpn_id, tilex, tiley, ammo, ammo_in); return(1); }
int pingstuff(PacketStream ps) { uint value = (uint)ps.ReadInt(); send_ping_249(value); return 1; }
int weapondrop(PacketStream ps) { byte id = ps.ReadByte(); byte wpn_id = ps.ReadByte(); short ammo_in = ps.ReadShort(); short ammo = ps.ReadShort(); byte uk0 = ps.ReadByte();//mode? byte uk1 = ps.ReadByte();//mode? byte uk2 = ps.ReadByte();//mode? int tilex = ps.ReadInt(); int tiley = ps.ReadInt(); ps.ReadByte(); botLogics.OnWeaponDrop((int)wpn_id, tilex, tiley, ammo, ammo_in); return 1; }