public override void ResetNearbyTileEffects() { CrystalPlayer modPlayer = Main.LocalPlayer.GetModPlayer <CrystalPlayer>(); modPlayer.crystalFountain = false; CrystalTiles = 0; }
public override void CopyCustomBiomesTo(Player other) { CrystalPlayer modOther = other.GetModPlayer <CrystalPlayer>(); modOther.ZoneCrystal = ZoneCrystal; }
public override bool CustomBiomesMatch(Player other) { CrystalPlayer modOther = other.GetModPlayer <CrystalPlayer>(); return(ZoneCrystal == modOther.ZoneCrystal); }