void CreateVave() { if (true && counter < 0) { var vave = new VaveEntity { Level = vaveCounter, HeroesSummLevel = CheckLvl() }; counter = 10; Spawn(vave); vaveCounter++; } }
void Spawn(VaveEntity vave) { //TODO: Spawner Vector3 vectorSpavner = new Vector3(basisMeasure, basisMeasure); }