public Tempete(Unite u, bool useMana = true) : base(u) { idSort = 7; Cooldown = 5; Ticks = 200; CoutMana = 50; Animation = PackAnimation.Explosion(); AnimationReset = PackAnimation.Explosion(); Tiles = new Vector2(320 / 5, 320 / 5); NeedUnPoint = false; SpriteBouton = PackTexture.boutons[13]; SpriteEffect = PackTexture.sorts[0]; sonSort = new EffetSonore(PackSon.Explosion); description1 = new Text("DescriptionTempete1"); description2 = new Text("DescriptionTempete2"); }
public Explosion(Unite u, bool useMana = true) : base(u) { idSort = 1; Cooldown = 2; Ticks = 1; CoutMana = 10; Animation = PackAnimation.Explosion(); AnimationReset = PackAnimation.Explosion(); Tiles = new Vector2(320 / 5, 320 / 5); NeedUnPoint = true; SpriteBouton = PackTexture.boutons[0]; SpriteEffect = PackTexture.sorts[0]; sonSort = new EffetSonore(PackSon.Explosion); description1 = new Text("DescriptionExplosion1"); description2 = new Text("DescriptionExplosion2"); description3 = new Text("DescriptionExplosion3"); }