public void Draw(IDrawable texture, TextureSlice destinationRectangle, Color color, float deltaTime, Vector2?origin = null, float rotation = 0, TextureSlice?sourceRectangle = null) { // TODO }
public void DrawString(IFont font, Vector2 position, Color color, string text, Vector2?scale = null, TextureSlice?sourceRectangle = null, float rotation = 0) { // TODO }
public void Draw(IDrawable texture, Vector2 position, Color color, float deltaTime, Vector2?origin = null, float rotation = 0, Vector2?scale = null, TextureSlice?sourceRectangle = null) { var originValue = origin.Value; if (!origin.HasValue) { originValue = new Vector2(.5f); } var scaleValue = scale.Value; if (!scale.HasValue) { scaleValue = new Vector2(1); } var originPoint = texture.Size * originValue; var spr = new Sprite(texture.ToSFML()); spr.Position = position.ToSFML(); spr.Color = color.ToSFML(); spr.Origin = originPoint.ToSFML(); spr.Rotation = (MathF.PI / 180) * rotation; spr.Scale = scaleValue.ToSFML(); if (sourceRectangle.HasValue) { spr.TextureRect = sourceRectangle.Value.ToSFML(); } target.Draw(spr, new RenderStates(transform)); }