protected virtual void OnAnimationEvent(AnimationEvent animEvent) { }
/// <summary> /// Called when an animation event (placed on animations in the editor) is encountered. /// </summary> /// <param name="animationEvent">Contains detailed information of the event.</param> /// <param name="character">The <see cref="Character"/> instance on which the event occured.</param> protected virtual void OnAnimationEvent(AnimationEvent animationEvent, Character character) { }