public PlayerView(Player player) { if (player == null) { throw new ArgumentNullException(nameof(player)); } _player = player; _cameraPivot = Entity.Spawn("CameraPivot", Vector3.Zero, Quaternion.Identity, Vector3.One); _camera = Entity.SpawnWithComponent <ViewCamera>("Player Camera", Vector3.Zero, Quaternion.Identity, Vector3.One); }
public PlayerView(Player player) { _player = player ?? throw new ArgumentNullException(nameof(player)); _cameraPivot = Entity.Spawn("CameraPivot", Vector3.Zero, Quaternion.Identity, Vector3.One); _camera = Entity.SpawnWithComponent <ViewCamera>("PlayerCamera", Vector3.Zero, Quaternion.Identity, Vector3.One); // raycasated cursor _debugRaycastPoint = Entity.Spawn("RaycastPoint", _player.Entity.Position, _player.Entity.Rotation, Vector3.One * 0.12f); _debugRaycastPoint.LoadGeometry(0, Primitives.Sphere); _debugRaycastPoint.LoadMaterial("materials/user_defaultmat"); _debugRaycastPoint.SetViewDistanceRatio(1.0f); // always render regardless of the distance }