public SurfaceTool_Line_Basic_Scratch(float lm, float hm, float ll, float hl, float sr, float si, SurfaceTool_Line <T> l) { margin_rand = new RandFloatBox_Between(lm, hm); length_rand = new RandFloatBox_Between(ll, hl); scratch_radius = sr; scratch_internode = si; internal_line_tool = l; }
public Marker_Stroker(Surface <T> s, Utensil <T> u, VectorF2 p, SurfaceTool_Line <T> l) : base(u, s) { current_point = p; line_tool = l; }
public SurfaceTool_Line_Basic_Wobbly(float a, float s, SurfaceTool_Line <T> l) { angle_delta = a; stroke_length = s; internal_tool_line = l; }