예제 #1
0
        public SurfaceTool_Line_Basic_Scratch(float lm, float hm, float ll, float hl, float sr, float si, SurfaceTool_Line <T> l)
        {
            margin_rand = new RandFloatBox_Between(lm, hm);
            length_rand = new RandFloatBox_Between(ll, hl);

            scratch_radius    = sr;
            scratch_internode = si;

            internal_line_tool = l;
        }
예제 #2
0
 public Marker_Stroker(Surface <T> s, Utensil <T> u, VectorF2 p, SurfaceTool_Line <T> l) : base(u, s)
 {
     current_point = p;
     line_tool     = l;
 }
예제 #3
0
 public SurfaceTool_Line_Basic_Wobbly(float a, float s, SurfaceTool_Line <T> l)
 {
     angle_delta        = a;
     stroke_length      = s;
     internal_tool_line = l;
 }