protected bool CheckBox(Bounds bounds) { if (PhysicsExtensions.OverlapBox(bounds).Has(GetMeshCollider())) { return(true); } return(false); }
public override bool IsGameObjectPlacementValid(GameObject game_object) { Bounds bounds = game_object.GetSpacarMeshBounds().GetScaled(bounds_scale); if (PhysicsExtensions.OverlapBox(bounds, layer_mask).Has(c => c.gameObject != game_object)) { return(false); } return(true); }
protected override void GenerateBoxWadInternal() { Bounds bounds = GetMeshCollider().bounds; for (float y = bounds.min.y; y < bounds.max.y; y += size) { for (float x = bounds.min.x; x < bounds.max.x; x += size) { for (float z = bounds.min.z; z < bounds.max.z; z += size) { Bounds b = BoundsExtensions.CreateMinMaxBounds( new Vector3(x, y, z), new Vector3(x + size, y + size, z + size) ); if (PhysicsExtensions.OverlapBox(b).Has(GetMeshCollider())) { AddWadBox(b); } } } } }