예제 #1
0
        public void InitilizeLandRegion(Land land, Palette <LandRegionSplat> palette)
        {
            if (builder != null)
            {
                builder.InitilizeLandRegion(land, this);
            }

            if (painter != null)
            {
                painter.InitilizeLandRegion(land, this, palette);
            }

            if (populater != null)
            {
                populater.InitilizeLandRegion(land, this);
            }
        }
예제 #2
0
 public override void InitilizeLandRegion(Land land, LandRegionType land_region_type)
 {
 }
예제 #3
0
 public abstract void PaintLandRegion(Land land, LandRegionType land_region_type, IGrid <LandPoint> grid);
예제 #4
0
 public abstract void InitilizeLandRegion(Land land, LandRegionType land_region_type, Palette <LandRegionSplat> palette);
예제 #5
0
 public override void InitilizeLandRegion(Land land, LandRegionType land_region_type, Palette <LandRegionSplat> palette)
 {
     palette.Add(main_splat);
     palette.Add(secondary_splat);
 }
예제 #6
0
 public abstract bool BuildLandRegion(Land land, LandRegionType land_region_type, IGrid <LandPoint> grid);
예제 #7
0
 public abstract void InitilizeLandRegion(Land land, LandRegionType land_region_type);
예제 #8
0
 public abstract void PopulateLandRegion(Land land, LandRegionType land_region_type, IGrid <LandPoint> grid, GameObject parent);
예제 #9
0
 public override void PaintLandRegion(Land land, LandRegionType land_region_type, IGrid <LandPoint> grid)
 {
     grid.Process(p =>
                  GetLandRegionSplats().Process(s => p.PaintLandRegionSplatAlpha(land_region_type, s))
                  );
 }
예제 #10
0
 public override void InitilizeLandRegion(Land land, LandRegionType land_region_type, Palette <LandRegionSplat> palette)
 {
     palette.AddRange(GetLandRegionSplats());
 }