static public BurstSpriteRenderer Deploy(this BurstSprite item, Vector2 position, float angle) { return(item.Deploy(position).Chain(r => r.SetPlanarRotation(angle))); }
static public BurstSpriteRenderer Deploy(this BurstSprite item, Vector2 position) { return(item.Deploy().Chain(r => r.SetPlanarPosition(position))); }