public GamepadComponent_MenuStick(GamepadMenuStickId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l) { menu_value = new MenuRepeater <VectorI2>(); }
public GamepadComponent_MenuAxis(GamepadMenuAxisId i, InputAtomLockType l = InputAtomLockType.Zeroed) : base(i, l) { menu_value = new MenuRepeater <int>(); }